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Some pathing help high maps?

Posted: Fri Sep 11, 2009 5:41 am
by Recon Trooper
Ok, I'm making a map called Kril'dor station and its based up in the air. I lowered the ground so it looks like its hovering. But when I make pathing hubs, I cant stick them to objects so it sticks on the ground under my map. I am really confused...

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 7:10 am
by CodaRez
Recon Trooper wrote:Ok, I'm making a map called Kril'dor station and its based up in the air. I lowered the ground so it looks like its hovering. But when I make pathing hubs, I cant stick them to objects so it sticks on the ground under my map. I am really confused...
Pathing will always be based upon height of ground.

The way of getting around this(applying pathing to a higher level) is simple: raise the terrain level to that of ur desired pathing level.

Once done, simply return the terrain to original form.

BE WARNED: Once you lower the terrain the hub/connection is freezed and can't be edited anymore, I don't beleive returning the terrain to "editing" size will fix that. So make sure you are done with the pathing before actually normalizing the terrain.

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 7:53 am
by Teancum
To help with what Coda is saying, browse to your data_[levelname]/Worlds/[levelname]/World1 folder, copy [levelname].TER, and paste it on your desktop. Then open ZE and move the terrain up right underneath all the objects, do the planning, save and test. When you're satisfied with how the planning works (after in-game testing), cut/paste [levelname].TER from your desktop back to your /World1 folder.

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 6:43 pm
by Blade
I guess it's already been addressed, really, but I thought planning was at all heights? I thought that was why it's hard to make multiple levels with planning?

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 7:04 pm
by myers73
yes it is, but if you are trying to plan around objects and the ground is 2000 feet below it would be extremely hard to know where you are planning.

a side note: whenever I plan in orthographic view the hubs always show up about half an inch from my cursor, which doesn't really work when you need precision. anyone know what the problem is here and how to fix it?

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 10:02 pm
by AceMastermind
myers73 wrote:...but if you are trying to plan around objects and the ground is 2000 feet below it would be extremely hard to know where you are planning.
That's what the Height slider is for...

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 11:20 pm
by myers73
AceMastermind wrote:That's what the Height slider is for...
Never heard of that before, good to know there is one. How is it used?

Re: Some pathing help high maps?

Posted: Fri Sep 11, 2009 11:36 pm
by kinetosimpetus
Slide it to the right, and the visual representation of the path increases in height.

Re: Some pathing help high maps?

Posted: Sun Sep 13, 2009 10:26 am
by Teancum
That helps some, but its still easy to get your planning off.