Problems with adding a 3rd team.
Posted: Sun Jul 20, 2014 11:44 am
by thelegend
Hey all,
for my GTA Mod I have decided to add some custom modes. One of them is the free mode. You have to play as team one and choose your fav. gta character. Anyway I wanted to make my map a bit more living. So I added a third team just filled with passants on street. I have added the local cp, local spawn, added the correct lines in my lua but there aren't any third team guys.
Here's my lua:
And here my files for the freemode in my world's folder:
Lyr file:
and my pth file:
Again my problem is there are no AI in 3rd team. I have replaced the cops with the passants and it worked but I'd like to set them in third team.
Ah and one other little question: What was the line for forcing the player to team 1?
Thanks for any helps.
for my GTA Mod I have decided to add some custom modes. One of them is the free mode. You have to play as team one and choose your fav. gta character. Anyway I wanted to make my map a bit more living. So I added a third team just filled with passants on street. I have added the local cp, local spawn, added the correct lines in my lua but there aren't any third team guys.
Here's my lua:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveTDM")
local ALL = 1
local IMP = 2
-- These variables do not change
local ATT = 1
local DEF = 2
function ScriptPostLoad()
EnableSPHeroRules()
-- This is the actual objective setup
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2", multiplayerRules = true, isCelebrityDeathmatch = true}
TDM:Start()
AddAIGoal(1, "Deathmatch", 100)
AddAIGoal(2, "Deathmatch", 100)
end
function ScriptInit()
SetUberMode(1);
ReadDataFile("dc:ingame.lvl")
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(60)
SetMaxPlayerFlyHeight(60)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:SIDE\\niko.lvl",
"niko_bellic",
"tommy_ver",
"claude_speed")
ReadDataFile("dc:SIDE\\cop.lvl",
"cop_officer",
"cop_striker" )
ReadDataFile("dc:SIDE\\pas.lvl",
"pas_1",
"pas_2",
"pas_3",
"pas_4",
"pas_5",
"pas_6",
"pas_7" )
SetupTeams{
all = {
team = ALL,
units = 0,
reinforcements = -1,
soldier = { "tommy_ver",0, 0},
assault = { "niko_bellic",0,0},
engineer = { "claude_speed",0,0},
sniper = { "",0,0},
officer = { "",0,0},
special = { "",0,0},
},
imp = {
team = IMP,
units = 30,
reinforcements = -1,
soldier = { "cop_officer",10, 20},
assault = { "cop_striker",5,10},
engineer = { "",0,0},
sniper = { "",0,0},
officer = { "",0,0},
special = { "",0,0},
},
}
SetTeamName (3, "passants")
AddUnitClass (3, "pas_1",15,40)
AddUnitClass (3, "pas_2",15,40)
AddUnitClass (3, "pas_3",15,40)
AddUnitClass (3, "pas_4",15,30)
AddUnitClass (3, "pas_5",15,30)
AddUnitClass (3, "pas_6",15,30)
AddUnitClass (3, "pas_7",15,30)
SetUnitCount (180, 250)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsFriend(ATT,3)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(DEF,3)
SetTeamAsFriend(3,DEF)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:LC1\\LC1.lvl", "LC1_hunt")
SetDenseEnvironment("false")
-- Sound Stats
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)
SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
end
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveTDM")
local ALL = 1
local IMP = 2
-- These variables do not change
local ATT = 1
local DEF = 2
function ScriptPostLoad()
EnableSPHeroRules()
-- This is the actual objective setup
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2", multiplayerRules = true, isCelebrityDeathmatch = true}
TDM:Start()
AddAIGoal(1, "Deathmatch", 100)
AddAIGoal(2, "Deathmatch", 100)
end
function ScriptInit()
SetUberMode(1);
ReadDataFile("dc:ingame.lvl")
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(60)
SetMaxPlayerFlyHeight(60)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:SIDE\\niko.lvl",
"niko_bellic",
"tommy_ver",
"claude_speed")
ReadDataFile("dc:SIDE\\cop.lvl",
"cop_officer",
"cop_striker" )
ReadDataFile("dc:SIDE\\pas.lvl",
"pas_1",
"pas_2",
"pas_3",
"pas_4",
"pas_5",
"pas_6",
"pas_7" )
SetupTeams{
all = {
team = ALL,
units = 0,
reinforcements = -1,
soldier = { "tommy_ver",0, 0},
assault = { "niko_bellic",0,0},
engineer = { "claude_speed",0,0},
sniper = { "",0,0},
officer = { "",0,0},
special = { "",0,0},
},
imp = {
team = IMP,
units = 30,
reinforcements = -1,
soldier = { "cop_officer",10, 20},
assault = { "cop_striker",5,10},
engineer = { "",0,0},
sniper = { "",0,0},
officer = { "",0,0},
special = { "",0,0},
},
}
SetTeamName (3, "passants")
AddUnitClass (3, "pas_1",15,40)
AddUnitClass (3, "pas_2",15,40)
AddUnitClass (3, "pas_3",15,40)
AddUnitClass (3, "pas_4",15,30)
AddUnitClass (3, "pas_5",15,30)
AddUnitClass (3, "pas_6",15,30)
AddUnitClass (3, "pas_7",15,30)
SetUnitCount (180, 250)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsFriend(ATT,3)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(DEF,3)
SetTeamAsFriend(3,DEF)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:LC1\\LC1.lvl", "LC1_hunt")
SetDenseEnvironment("false")
-- Sound Stats
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)
SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
end
Lyr file:
Hidden/Spoiler:
Version(3);
SaveType(0);
Camera("camera")
{
Rotation(-0.476, -0.068, -0.868, 0.125);
Position(-189.809, 12.608, -338.270);
FieldOfView(55.400);
NearPlane(1.000);
FarPlane(500.000);
ZoomFactor(1.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(-24.000, 55.608, -140.280, 0.524, 0.446, -0.552, 0.471);
}
LightName("LC1_hunt.LGT");
ControllerManager("StandardCtrlMgr");
WorldExtents()
{
Min(0.000000, 0.000000, 0.000000);
Max(0.000000, 0.000000, 0.000000);
}
NextSequence(-4882658);
Object("hunt_cp1", "com_bldg_controlzone", 1063352604)
{
ChildRotation(0.001, -1.000, 0.000, 0.000);
ChildPosition(-142.000, 8.000, -525.000);
SeqNo(1063352604);
Team(1);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("cp1_control");
SpawnPath("cp1_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_ATK_Locals("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}
Object("hunt_cp2", "com_bldg_controlzone", 568017048)
{
ChildRotation(0.001, 0.000, 0.000, -1.000);
ChildPosition(198.000, 8.000, -175.000);
SeqNo(568017048);
Team(2);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("");
SpawnPath("cp2_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_ATK_Locals("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}
Object("local_cp", "com_bldg_invisible_controlzone", 1590871219)
{
ChildRotation(-0.017, -0.479, 0.009, -0.877);
ChildPosition(-117.000, 9.000, -268.000);
SeqNo(1590871219);
Team(3);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("");
SpawnPath("local_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
Radius("0.0");
ValueBleed("10");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("0");
}
SaveType(0);
Camera("camera")
{
Rotation(-0.476, -0.068, -0.868, 0.125);
Position(-189.809, 12.608, -338.270);
FieldOfView(55.400);
NearPlane(1.000);
FarPlane(500.000);
ZoomFactor(1.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(-24.000, 55.608, -140.280, 0.524, 0.446, -0.552, 0.471);
}
LightName("LC1_hunt.LGT");
ControllerManager("StandardCtrlMgr");
WorldExtents()
{
Min(0.000000, 0.000000, 0.000000);
Max(0.000000, 0.000000, 0.000000);
}
NextSequence(-4882658);
Object("hunt_cp1", "com_bldg_controlzone", 1063352604)
{
ChildRotation(0.001, -1.000, 0.000, 0.000);
ChildPosition(-142.000, 8.000, -525.000);
SeqNo(1063352604);
Team(1);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("cp1_control");
SpawnPath("cp1_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_ATK_Locals("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}
Object("hunt_cp2", "com_bldg_controlzone", 568017048)
{
ChildRotation(0.001, 0.000, 0.000, -1.000);
ChildPosition(198.000, 8.000, -175.000);
SeqNo(568017048);
Team(2);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("");
SpawnPath("cp2_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_ATK_Locals("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}
Object("local_cp", "com_bldg_invisible_controlzone", 1590871219)
{
ChildRotation(-0.017, -0.479, 0.009, -0.877);
ChildPosition(-117.000, 9.000, -268.000);
SeqNo(1590871219);
Team(3);
NetworkId(-1);
Layer(2);
CaptureRegion("");
ControlRegion("");
SpawnPath("local_spawn");
TurretPath("");
AllyPath("");
AllyCount("65536");
Radius("0.0");
ValueBleed("10");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_enemyCaptured_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_enemyCaptured_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_enemyCaptured_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_enemyCaptured_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_report_captured_commandpost");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("0");
}
Hidden/Spoiler:
Version(10);
PathCount(3);
Path("cp1_spawn")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(2);
SplineType("Hermite");
Properties(0)
{
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Nodes(3)
{
Node()
{
Position(-140.803085, 10.133225, -515.376770);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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}
Node()
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Position(-143.323990, 10.026474, -519.338135);
Knot(0.000000);
Data(1);
Time(1.000000);
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Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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Node()
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Position(-137.093582, 10.000000, -522.070923);
Knot(0.000000);
Data(1);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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}
}
}
Path("cp2_spawn")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(2);
SplineType("Hermite");
Properties(0)
{
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Nodes(15)
{
Node()
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Position(193.613861, 10.000000, -157.409348);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(0.807979, 0.000000, -0.589212, 0.000000);
Properties(0)
{
}
}
Note: Have added a cut, because there were just more spawn nodes.
Node()
{
Position(140.648453, 10.000000, 160.479614);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
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{
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Node()
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Position(166.721375, 10.000000, 164.736542);
Knot(0.000000);
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Time(1.000000);
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Properties(0)
{
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Node()
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Position(215.120575, 10.000000, 144.713135);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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Node()
{
Position(238.140350, 10.174342, 228.544220);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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}
Node()
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Position(208.131470, 15.000000, 252.154419);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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Node()
{
Position(94.058945, 15.000000, 259.104431);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
{
Position(110.054626, 15.000000, 238.948578);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(83.199997, 15.000000, 211.899750);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
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Node()
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Position(-5.311615, 15.000000, 269.638672);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(5.018551, 15.000000, 212.119141);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(-164.564926, 10.000000, 133.363281);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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}
PathCount(3);
Path("cp1_spawn")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(2);
SplineType("Hermite");
Properties(0)
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Nodes(3)
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Node()
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Position(-140.803085, 10.133225, -515.376770);
Knot(0.000000);
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Time(1.000000);
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Node()
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Position(-143.323990, 10.026474, -519.338135);
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Time(1.000000);
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Node()
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Position(-137.093582, 10.000000, -522.070923);
Knot(0.000000);
Data(1);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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}
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}
Path("cp2_spawn")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(2);
SplineType("Hermite");
Properties(0)
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Nodes(15)
{
Node()
{
Position(193.613861, 10.000000, -157.409348);
Knot(0.000000);
Data(1);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.807979, 0.000000, -0.589212, 0.000000);
Properties(0)
{
}
}
Note: Have added a cut, because there were just more spawn nodes.
Node()
{
Position(140.648453, 10.000000, 160.479614);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(166.721375, 10.000000, 164.736542);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
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Properties(0)
{
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Node()
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Position(215.120575, 10.000000, 144.713135);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(238.140350, 10.174342, 228.544220);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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Node()
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Position(208.131470, 15.000000, 252.154419);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(94.058945, 15.000000, 259.104431);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(110.054626, 15.000000, 238.948578);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
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Properties(0)
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Node()
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Position(83.199997, 15.000000, 211.899750);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
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Position(-5.311615, 15.000000, 269.638672);
Knot(0.000000);
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Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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}
Node()
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Position(5.018551, 15.000000, 212.119141);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
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Node()
{
Position(-164.564926, 10.000000, 133.363281);
Knot(0.000000);
Data(2);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
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}
}
}
Ah and one other little question: What was the line for forcing the player to team 1?
Thanks for any helps.