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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 5:37 am
by ANDEWEGET
Nice work on the timebomb!
Isnt that just the Pro(its called that, right?) Layout with the main shelf enabled? I have it like that and IMO its usefull, I have some scripted commands on it. Hotkeys for all this would be even faster though...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 7:40 am
by Lephenix
Looks great my friend

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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 8:49 am
by minilogoguy18
ANDEWEGET wrote:Nice work on the timebomb!
Isnt that just the Pro(its called that, right?) Layout with the main shelf enabled? I have it like that and IMO its usefull, I have some scripted commands on it. Hotkeys for all this would be even faster though...
No, that's a Mod Tools specific beginner type layout, you'll only find it in the Mod Tools versions of Softimage.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 4:18 pm
by DarthD.U.C.K.
new model for offense powerup:
new commandopostmodel, ill put in the wireframe tomorow:
you can see all the new made itemmodels over
HERE
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 4:55 pm
by minilogoguy18
Very nice, great improvement over the originals.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Oct 03, 2011 9:00 pm
by Cerfon Rournes
Thanks for the comments guys!
@Darth D.U.C.K
Nice work.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Oct 04, 2011 3:18 am
by Lephenix
Really nice, i like the design.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Oct 04, 2011 4:19 pm
by DarthD.U.C.K.
thank you!
here is an xsiscreen of the commandpost with wires as promised:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Oct 05, 2011 3:48 pm
by Lephenix
Excellent

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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Oct 05, 2011 7:18 pm
by minilogoguy18
DarthD.U.C.K. wrote:thank you!
here is an xsiscreen of the commandpost with wires as promised:
Only thing I'd change is the underside, on the beveled center I'd just collapse some of the parallel edge loops to reduce the poly count and amount of sides of the cylinder since it wont even be seen. Remember, efficiency is a huge part of being a good game artist.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Oct 07, 2011 1:05 pm
by ANDEWEGET
2-3 hours in on this. Sits at 6455 tris right now, but theres still lots of cleaning up etc to do. So I might get it down to around 6k. Poly usage is not very consistent over the model... Its missing antennas, better hands and maybe some other things right now. The background is a bit blurry but I found no way to either blur it even more or scale it down inside XSI. I recorded the creation of the arms and the legs(made the other parts long ago). If someones interested in the UVing/texturing Ill record that, too(when I do it...).
Im not certain about the proportions, what do you think?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Oct 07, 2011 3:04 pm
by RED51
Looks nice so far!

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Oct 07, 2011 4:43 pm
by naru1305
verry good work, like it.
i´m more interested in enveloping/weighting an creating a skeleto for it, lets talk about it via xfire

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Oct 07, 2011 8:01 pm
by Cerfon Rournes
Incredible work ANDE! I can't wait to see it textured.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Oct 08, 2011 5:54 am
by Lephenix
Looks very nice Ande, maybe the arms are a little too thin ?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Oct 08, 2011 6:43 pm
by minilogoguy18
Arms are too short.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Oct 08, 2011 8:40 pm
by FragMe!
Very nice looking Andeweget, the arms reach the hands so they must be the right length
Something I have been playing with, not textured yet, was an exercise in playing with deform by curve. Most of the curve bits were from edges of the relavent geometry. Oh and I am not worried about poly usage. But for those who like those stats, 4926 quads 476 tris and 0 with 5 sides or more.
Wireframe
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Oct 08, 2011 10:19 pm
by THEWULFMAN
Looks very nice ANDE, and great job FragMe!

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Oct 09, 2011 5:21 am
by ANDEWEGET
Haha, nice one, FragMe!!

At the others: Thanks for the nice comments!
@Lephenix/mini:
I agree the arms might be a bit too short and the upperarm should be a bit wider, too.
@naru: Do you mean creating a skeleton specifically for SWBF or just creating any skeleton?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Oct 09, 2011 5:24 am
by naru1305
great work FragMe!
ANDEWEGET wrote:
@naru: Do you mean creating a skeleton specifically for SWBF or just creating any skeleton?
i mean for SWBF cause it would be a nice local unit for mos eisley