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Changing Object Texture

Posted: Tue Aug 18, 2009 12:42 pm
by RC-1309
i want to change the skin for the object mus1_prop_crate (its the black cylinder crates all over mustufar)
but i cant find any .tga files....

this is the objects .odf
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "mus1_prop_crate.msh"


[Properties]
Lighting = "Dynamic"

GeometryName = "mus1_prop_crate"
where do i go and what do i edit to change the texture?

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 12:54 pm
by ForceMaster
Search in the msh folder of mustafar world in assets/worlds/mus/ a .tga file with the same name of the model.

if you not find the texture, open the .msh file and see the line after "HBRTAB...........", there is the name of the texture, then to change or create a new texture use a image editor as Photoshop or GIMP.

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 12:58 pm
by RC-1309
there is no... HBRTAB

this is the .msh file.... and there was no .tga

Hidden/Spoiler:
HEDRT MSH2D SINF` NAME mus1_prop_crate FRAM d ŸÂïABBOX, €? T-? àT‹?`à?[?ì¯?CAMR@ NAME Camera DATA( ƒÖྃ³T@[J@÷ð?G!>†½ )¨o?ÍÌÌ= GMATLü MATDˆ NAME Material0 DATA4 333?333?333? €? €?š™™>š™™>š™™> €? HBATRB TX0D$ mus1_bldg_control010_details.tga MATD` NAME Scene_Material0 DATA4 333?333?333? €? €? €? €? €?š™™>š™™>š™™> €? HBATRB MODL` MTYP MNDX NAME cube TRAN( €? €? €? € € € €? GEOM BBOX, @³0—5q°`àκëÿ?çæ 2ðÉ?Š>>0)Ô‹?Õ§?ò×?Vj®?SEGMÄ MATI POSLd ˆ àT‹¿·§6?àT¿àT‹¿-Ã;&¯¾àT‹¿
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Re: Changing Object Texture

Posted: Tue Aug 18, 2009 12:59 pm
by ForceMaster
open it with a HEXADECIMAL EDITOR, as HEX editor. :wink:
EDIT: is HBRTAB, sorry.

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:01 pm
by RC-1309
where can i get one??

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:05 pm
by ForceMaster
wow man! :funny2:

HERE is HEX editor, is easy to use. searh the HBRTAB in the right side column of the file.

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:06 pm
by TK432
RC-1309 wrote:
Hidden/Spoiler:
HEDRT MSH2D SINF` NAME mus1_prop_crate FRAM d ŸÂïABBOX, €? T-? àT‹?`à?[?ì¯?CAMR@ NAME Camera DATA( ƒÖྃ³T@[J@÷ð?G!>†½ )¨o?ÍÌÌ= GMATLü MATDˆ NAME Material0 DATA4 333?333?333? €? €?š™™>š™™>š™™> €? HBATRB TX0D$ mus1_bldg_control010_details.tga MATD` NAME Scene_Material0 DATA4 333?333?333? €? €? €? €? €?š™™>š™™>š™™> €? HBATRB MODL` MTYP MNDX NAME cube TRAN( €? €? €? € € € €? GEOM BBOX, @³0—5q°`àκëÿ?çæ 2ðÉ?Š>>0)Ô‹?Õ§?ò×?Vj®?SEGMÄ MATI POSLd ˆ àT‹¿·§6?àT¿àT‹¿-Ã;&¯¾àT‹¿
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isnt that the part? i also found that file in the folder

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:09 pm
by ForceMaster
Well, I gave the option of knowing that the texture object used to open the file if not found in the folder. :wink:

EDIT: yup, is this "mus1_bldg_control010_details.tga"

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:10 pm
by RC-1309
tnx TK432

i found the file.. so i just edit the texture and the object looks different?

Re: Changing Object Texture

Posted: Tue Aug 18, 2009 1:14 pm
by ForceMaster
yup, only change and save the texture. if you want, see the changes with the MSHVIEWER. find it in the assets forum.