Re: Crifton: Irugo Province[BETA]
Posted: Mon Dec 01, 2008 3:43 pm
What's that ship in the 4th pic? It looks like an Imperial Transport Ep. 3 version.
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Yes. It's his Force Aura Power. It works as all the positive buffs. What I couldn't make happen is that the smolder effect will only work on his feet if it doesn't chain to another trooper, and even then it doesn't seem to be working at all. But the normal buffs don't seem to work for me anyway.Jediguy wrote:Looks interesting, especially that Darth Vatrayen. Is that smoke stuff in the last pic a new force power?
Actually it's the interior of what my friend Drakon calls "a monolith" but it's actually a building. (I can't do XSI so I terraform my buildings instead). It's the place where the smart Klags go. Most of my screenshots weren't uploaded to XFire correctly, so most of my better pics are gone, but there is a containment field inside.Nova Hawk wrote:What's that ship in the 4th pic? It looks like an Imperial Transport Ep. 3 version.
*sigh* There's always a landscape critic lol. Crifton consists of mostly deserts, and this area is only a small town. I don't think I could forgive myself if I added more houses, but do you think it would help if I put crates and equipment inside the building?Ping wrote:In my opinion, the map looks too flat. Also, I think some more structures could be added
How can you tell, and how does it look sloppy?Maveritchell wrote:You've lost alpha channels in your effect texture; that should be fixed pronto because right now it looks a bit sloppy.
"Ugly" isn't true. Mos Eisly is flat, and nobody complains. Naboo is mainly flat, and nobody complains. Geonosis is mostly flat except for the parts that you die when you walk into. Endar Spire's completely flat, too, and people think it's awesome, as long as they don't look at the sky.Maveritchell wrote:And on the note of "sloppy," "landscape critics" have it right. Flat terrain is boring and ugly, I don't care if something's supposed to be a desert.
I built it in XSI, it just won't export properly. I don't see why what I'm doing looks sloppy at all. I'm not sure that anybody would have even noticed if I had said nothing.Maveritchell wrote:...and don't "terraform" buildings. It really looks bad and even if you can't "do XSI" yourself (which you can, building tall straight buildings is a great way to learn)
I can tell because of the big 'ol squares that make up your effect. It looks sloppy because it looks sloppy, that's really it. I don't have qualifications for "sloppy" other than "being unprofessional enough to draw me out of the game."Tourny wrote:How can you tell, and how does it look sloppy?
Apples and oranges. You've got a big plain with nothing taking up the intermittent space. Those are all interior or urban maps with a lot going on around them.Tourny wrote:"Ugly" isn't true. Mos Eisly is flat, and nobody complains. Naboo is mainly flat, and nobody complains. Geonosis is mostly flat except for the parts that you die when you walk into. Endar Spire's completely flat, too, and people think it's awesome, as long as they don't look at the sky.
You should probably try and figure out why it won't export properly instead of giving up. Worst-case scenario, you could just ask someone to export it for you.Tourny wrote:I built it in XSI, it just won't export properly. I don't see why what I'm doing looks sloppy at all. I'm not sure that anybody would have even noticed if I had said nothing.
It actually isn't noticable in ZeroEditor. I used the white.tga for the terrain texture, and it doesn't have those groove lines like normal ground textures. What would the procedure be for "helping me export"?Maveritchell wrote:And yes, it would be noticeable. It is noticeable. It's a huge pillar of stretched-out terrain, it's hard not to notice.
Add the old alpha channel back in. There's a tutorial in the "Everything you need" thread.Tourny wrote:Ok. The square thing happens whenever I re-texture an effect. How would fix it?
Then you're right, it wouldn't be noticeable, it would just be monochrome. Which is also visually unappealing. If you want me to export your building models and they're just simple models, then just send them to me, and I'll be happy to export them for you. I'll be using MshEx, though, so it's certainly nothing you can't do yourself.It actually isn't noticable in ZeroEditor. I used the white.tga for the terrain texture, and it doesn't have those groove lines like normal ground textures. What would the procedure be for "helping me export"?