Page 1 of 1
Capital Ships in Ground maps
Posted: Mon Apr 17, 2006 2:25 pm
by darth-jedi
IO need a really detailed tutorial on how to add capital ships in ground maps, like in space.
Help me please.
Very detailed.
Posted: Mon Apr 17, 2006 4:41 pm
by PvtParts
okay well the easiest way to get capital ships that are already built with turrets and stuff is to make a new map, a space one:
1: make a new map, say, SPA, for space, give it a random discription, and check space map, then cw_assault.
Munge
2: munge/make your ground map (for the purpose of this tutorial it will be called "XXX")
3: go into the data_SPA\Worlds\SPA folder and copy the ODF, MSH, Munged, and Effects folders. NOT THE world1 FOLDER
4: paste the copied files into data_XXX\Worlds\XXX folder
5: Load zeroedit from data_SPA
6: Load the SPA.wld in your data_SPA\Worlds\SPA\world1 folder
7: Use the MultiSelect tool to highlight either of the capital ships. make sure you get everything (i recommend getting directly above the ship you want to select, so that it fits your screen completly)
NOTE: to drag a box in Multiselect, hold shift and click
8: Look on the bottom left, and click save group. save it in your
data_XXX\Worlds\XXX\ODF folder.
9: Exit zeroedit, then run it from your data_XXX folder.
Load XXX.wrd, go to object, multiselect, load group. Browse to your odf folder found in data_XXX\Worlds\XXX\ODF. load the group you saved earlier.
Place it anywhere on your map, (hold Z down to rotate it as a whole)