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TUTO : Fix the mod mp bug

Posted: Wed Feb 02, 2011 11:39 am
by Lephenix
Your mod or your era don't show in the mp selection screen ? Well , i have found how to fix that .

Open your addme lua :

Code: Select all

--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
	for i, mission in missionList do
		if mission.mapluafile == mapName then
			for flag, value in pairs(newFlags) do
				mission[flag] = value
			end
		end
	end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)



mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier.  the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})

AddDownloadableContent("GTM","GTMg_con",4)
AddDownloadableContent("GTM","GTMc_con",4)
AddDownloadableContent("GTM","GTMg_eli",4)
AddDownloadableContent("cor1","cor1t_con",4)

-- all done
newEntry = nil
n = nil


Just add that line :

Code: Select all

AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})
Under :

Code: Select all

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_* = 1, mode_con_* = 1, change = {
era_*= { name="***", icon2="***" },
},})
Now your mod show up in MP selection screen 8) .

EDIT:Replace the *** with your names and letters .

Re: TUTO : Fix the mod mp bug

Posted: Wed Feb 02, 2011 11:44 am
by commander501stappo
Hey, good work :wink: this will be usefull for the future

Re: TUTO : Fix the mod mp bug

Posted: Wed Feb 02, 2011 11:45 am
by Lephenix
commander501stappo wrote:Hey, good work :wink: this will be usefull for the future
Thanks ^^ , that will fix Skelltor ' s BFSM mp bug and the future mods .

Re: TUTO : Fix the mod mp bug

Posted: Wed Feb 02, 2011 4:37 pm
by Cerfon Rournes
Nice, this should be added to the FAQ :)

Re: TUTO : Fix the mod mp bug

Posted: Thu Feb 03, 2011 11:22 am
by Lephenix
Cerfon Rournes wrote:Nice, this should be added to the FAQ :)
Thanks ^^ .