W.I.P. Battle of Geonosis; 125th (Revised)
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Master Fionwë
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The name was changed because I started to do a ton of research on wikipedia. I found out that the 65th Legion is the secret police of Palpatine during the clone wars. They were his special legion, the first to be called Storm Troopers, while the Clone Wars was still in progress. They are the ones with that red armor, the really cool one. But, I don't like the armor too much in my legion, and I especially didn't like the idea of them being Palpatine's legion, so I changed the name to an unused one, so that there weren't any problems with cannon due to the 125th's stroyline. Could someone please post a link to the RTT at wikipedia, if that's what the command ship is called?
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Crazy_Killa
i think this is it
http://starwars.wikia.com/wiki/RTT
it says that it was a repulsorlift tank which means it levitates off the ground like the ATT and IFT-X
http://starwars.wikia.com/wiki/RTT
it says that it was a repulsorlift tank which means it levitates off the ground like the ATT and IFT-X
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Master Fionwë
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lieutenantcoda
yeah, it was, but for space and atmospheric flight i remember only. it says there in the article it was stolen(perhaps) by the Alliance and they converted it to a space vehicle(the difference was that it had wings i think), but that was in GCW era, CW era it was a ground vehicle like the AAT and the MTT(it was its counterpart for the republic)Teancum wrote:Have you played Empire At War? It's used for both.lieutenantcoda wrote:map is already out in the Released Maps/Mods forum.
by the way, the RTT is meant to be a ground vehicle, not an atmospheric flight
vehicle(its not a LAAT in short)
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Master Fionwë
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Re: W.I.P. Battle of Geonosis; 125th
Update: Except for ctf mode, the map is pretty much done. Once I get ctf fixed with the help of some of the expert modders here, I think I can upload it. Then I'll vanish for a while...
Again, thanks to all who have heped with this map, in getting up to this point. You guys will like this version even better than the beta!
Again, thanks to all who have heped with this map, in getting up to this point. You guys will like this version even better than the beta!
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lieutenantcoda
Re: W.I.P. Battle of Geonosis; 125th
heh, i was wondering if the RTTs can be ground vehicles this time. if they are not, try asking Pshyc0fred if you can change the odf.
have you fixed the problem with the LAATs just twisting around in the sky in one space?
you will vanish for awhile? you goin on a trip or somethin, jus want to know.
have you fixed the problem with the LAATs just twisting around in the sky in one space?
you will vanish for awhile? you goin on a trip or somethin, jus want to know.
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Master Fionwë
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Re: W.I.P. Battle of Geonosis; 125th
The LAAT problem is almost unfixable. If I use a barrier to prevent them from crashing, they will just ride it up and sit at the top, hence the spinning. If I don't use one then they will just crash right into the thing, and you'll lose almost ten reinforcements every few minutes just from that. The RTT is now both air and ground. There are two versions in the map now.
That was mostly just a joke, I'm going to be really busy later this year, in just a few weeks.
That was mostly just a joke, I'm going to be really busy later this year, in just a few weeks.
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Master Fionwë
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Re: W.I.P. Battle of Geonosis; 125th
More news: I've fixed the issue I was having with the first version. You can now play with the visual settings increased much higher. I was running around with the first one at 35 and the LOD at 95, with all the settings, terrain, lighting, shadows, water, at high. Not that there is any water in the map, just forgot to turn that to low.
I haven't set up the game to do screenshots yet, but maybe AlexSecura will post a few.
EDIT: Okay, here are some screenshots, coutesy of AlexSecura. Thank you.




The spire in the second pic isn't there anymore.
I haven't set up the game to do screenshots yet, but maybe AlexSecura will post a few.
EDIT: Okay, here are some screenshots, coutesy of AlexSecura. Thank you.
The spire in the second pic isn't there anymore.
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Guest
Re: W.I.P. Battle of Geonosis; 125th
the best geonosis map ive ever played
but where is this huge tank with many "legs", ive flied everywhere many times in laat looking for that thing but never found it
must i capture some cp first or it is simply hidden somewhere (on the screenshot it seems to be in the canyon)
good luck in finishing this map and in making other maps
but where is this huge tank with many "legs", ive flied everywhere many times in laat looking for that thing but never found it
must i capture some cp first or it is simply hidden somewhere (on the screenshot it seems to be in the canyon)
good luck in finishing this map and in making other maps
- Maveritchell
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Re: W.I.P. Battle of Geonosis; 125th
Please don't bump month+ old threads. If the author needs to revise this, I'll unlock it.
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Grev
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
Sounds good! Looking forward to this!
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JPI Dictator4life
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
Coolish. Hey...
this is like...a billion months ago!!! (Exaggerating)
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wazmol
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
Fionwe great map that i am looking forward to. Lots of new assets to use now aswell eh. I can see this map being one the all time bests.
Great job
Great job
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CaptainOrdo
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
DOOD ur back sweet we all missed ya ....(i did)
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obiboba3po
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
this sounds really good!!! (better than my geo map...)
- Pigger
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
Sweet....1 thing: could you try and up the amount of units and soread them through the battlefield? that might make it a bit more realistic. :maulsaber:
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MercuryNoodles
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
I must say I like this background story a lot better. Someone's been spending quality time with Karen Traviss, methinks. 
- darth omm9
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obiboba3po
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
that looks crazy... less acklay... 
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Master Fionwë
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Re: W.I.P. Battle of Geonosis; 125th (Revised)
I know this is a bit of a bump, but I'm hoping that since it's an update it will be allowed. I took a whole ton of screenshots the other day and decided to share some of them, so that you guys know I'm still here modding.






















I had to remove the bunker from cp4, as something about it was messing that area up, moving everything there off the ground. So now it is a shallow dip surrounded by rock bunkers. The battle is quite intense there if you try to take the cp.
In one of those pics there you see a hangar filled with droids. I have no idea why they do that, and nothing I've done fixes the problem, so I will probably be removing that cp and relocating it to another position. It does make for some good killing spree scores though! lol
The CIS definately have the advantage of numbers and starting position in this map. I've found out that playing a short battle is not a good option. I decided to set the timer at 30 minutes, and even after it was up the battle could have been continued. The way the battle will progress if you are the Republic, and focus on advancing your lines, is like this: They will move forward slowly, taking ground at a slow pace. They'll capture the cps as they come across them, and will keep fighting over a few of them. Eventually they will force the CIS back to their base cp, making them lose almost every advantage they have, in vehicles, position, but not in numbers. This is when the battle is hardest, because now you are fighting over 200 droids and Geonosians in a spot where your own reinforcements arrive gradually. This took 30 minutes just to get close to this point.
Conquest is the main mode, and Hunt is working nicely, but CTF may have to go. After a lot of trial and error, and reaching various degrees of success with it, I cannot get all the sides to work the way I want them to. Sometimes they go for the flag, and it looks almost like a real CTF, and other times the units just stand there or move around and cluster together.
The map now features two full sides, a new CIS and a slightly altered Republic from the first version. Conquest mode features, for the Republic Hero, my own Jedi Knight Keìra Lys with her tri-sabers.
I've also added a very new feature to the map: a hidden tunnel. The tunnel has only one access point to it, and that is hidden pretty nicely. The exit location for the tunnel is one-way, and acts as a large jump-ramp. I am debating what vehicle to provide in the tunnel, but be assured whatever I use it will be very fast, and could take you from one side of the map to the other in a very short time. The picture above with the glowing orb in it is the current vehicle. I've adjusted the views on it so what you are seeing is what you see when you get inside it. Basically, I turned the view into a first-person view without actually making a fpv.






















I had to remove the bunker from cp4, as something about it was messing that area up, moving everything there off the ground. So now it is a shallow dip surrounded by rock bunkers. The battle is quite intense there if you try to take the cp.
In one of those pics there you see a hangar filled with droids. I have no idea why they do that, and nothing I've done fixes the problem, so I will probably be removing that cp and relocating it to another position. It does make for some good killing spree scores though! lol
The CIS definately have the advantage of numbers and starting position in this map. I've found out that playing a short battle is not a good option. I decided to set the timer at 30 minutes, and even after it was up the battle could have been continued. The way the battle will progress if you are the Republic, and focus on advancing your lines, is like this: They will move forward slowly, taking ground at a slow pace. They'll capture the cps as they come across them, and will keep fighting over a few of them. Eventually they will force the CIS back to their base cp, making them lose almost every advantage they have, in vehicles, position, but not in numbers. This is when the battle is hardest, because now you are fighting over 200 droids and Geonosians in a spot where your own reinforcements arrive gradually. This took 30 minutes just to get close to this point.
Conquest is the main mode, and Hunt is working nicely, but CTF may have to go. After a lot of trial and error, and reaching various degrees of success with it, I cannot get all the sides to work the way I want them to. Sometimes they go for the flag, and it looks almost like a real CTF, and other times the units just stand there or move around and cluster together.
The map now features two full sides, a new CIS and a slightly altered Republic from the first version. Conquest mode features, for the Republic Hero, my own Jedi Knight Keìra Lys with her tri-sabers.
I've also added a very new feature to the map: a hidden tunnel. The tunnel has only one access point to it, and that is hidden pretty nicely. The exit location for the tunnel is one-way, and acts as a large jump-ramp. I am debating what vehicle to provide in the tunnel, but be assured whatever I use it will be very fast, and could take you from one side of the map to the other in a very short time. The picture above with the glowing orb in it is the current vehicle. I've adjusted the views on it so what you are seeing is what you see when you get inside it. Basically, I turned the view into a first-person view without actually making a fpv.
Last edited by Master Fionwë on Sun Apr 27, 2008 6:36 pm, edited 3 times in total.
