Double-checking folder structure [solved]
Posted: Thu Jul 15, 2010 8:04 pm
I was searching for a problem I have with any objects from other planets (ex. DEA), as placing them in ZeroEditor, saving, then munging, would lead to a crash when played. Although I followed Fierfek's Modding guide, it had this problem. I later read this short post:
http://www.gametoast.com/forums/viewtop ... odf+world1
(sorry about the highlights)
As described by Taivyx, the hierarchy (folder arrangement) in the BF2_ModTools directory should be:
data_###/Worlds/@@@@ (MSH, ODF, world1 folders)
^Taivyx's post has been edited for accuracy -Staff
My mod's folder is different, the hierarchy is as follows:
data_###/Worlds/SC1/@@@@
and in "SC1" is:
-Effects
-MSH
-MUNGED
-ODF
-sky
-world1
Could this folder structure cause problems when having objects from other worlds added into the map?
http://www.gametoast.com/forums/viewtop ... odf+world1
(sorry about the highlights)
As described by Taivyx, the hierarchy (folder arrangement) in the BF2_ModTools directory should be:
data_###/Worlds/@@@@ (MSH, ODF, world1 folders)
^Taivyx's post has been edited for accuracy -Staff
My mod's folder is different, the hierarchy is as follows:
data_###/Worlds/SC1/@@@@
and in "SC1" is:
-Effects
-MSH
-MUNGED
-ODF
-sky
-world1
Could this folder structure cause problems when having objects from other worlds added into the map?