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Caleb's Model Release Thread (Updated 8/03/08)

Posted: Sat Jul 14, 2007 10:53 am
by Caleb1117
Well, with Darth_Z13 posting his topic releasing models a bit at a time, It gave me the idea to do something similar.

Since I will be making all sorts of models all the time, and I want to keep some of them for my self for the time being, I will procrastinate eternaly on releaseing all of them.

This way however, I can release them a few bits at a time, as I no longer need them exclusivly.


The first batch I'm releasing will include:

A bed
A chair
A sink and matching counter
A crate
A oxygentank
A soda machine
A table
Two toilets
And a Widescreen tv

Here it is:
http://files.filefront.com/Caleb1117s+P ... einfo.html

Be sure look here for updates and new released models.

Enjoy

Credit:
Ahem, Most of these models where made, and textured by me, Caleb1117
(If you count textures scrounged off the internet. :D)

There are some cases where thanks/apprecation is due to others as well.

Squipple, for several textures that where is his pack, that I used, eather by its self, or as a base.

Also thanks to
Qdin/Minilogguy/Maveritchell for teaching me things about XSI

Download
http://www.gamefront.online/files/10392 ... el_Release
http://www.gamefront.online/files/86019 ... ystal_Pack
http://www.gamefront.online/files/89722 ... Pack__3_SE
http://www.gamefront.online/files/86019 ... el_Pack_v2
http://www.gamefront.online/files/10231 ... Pack__4__4_


(old) SWBF Files Download Links:
http://starwarsbattlefront.filefront.co ... ease;89919
http://starwarsbattlefront.filefront.co ... Pack;82690
http://starwarsbattlefront.filefront.co ... 3_SE;83953
http://starwarsbattlefront.filefront.co ... k_v2;82689
http://starwarsbattlefront.filefront.co ... ck_4;89734

Posted: Sat Jul 14, 2007 10:57 am
by {501st}Commander_Appo
Wow Caleb1117, thnx for those awsome moduels shtr

-CC-1119 Commander Appo

EDIT:Yea 2 new emote 1 with a 501st trooper emote and other one with that says 'Cool Moduels'

Posted: Sat Jul 14, 2007 11:00 am
by Taivyx
Cool skin emote?
Which reminds me, we should have an emote that says "cool model" too.

Thanks again for all the stuff, Caleb!
I've used the sink and the tv so far.

Posted: Sat Jul 14, 2007 11:04 am
by Caleb1117
Taivyx wrote:Cool skin emote?
Which reminds me, we should have an emote that says "cool model" too.

Thanks again for all the stuff, Caleb!
I've used the sink and the tv so far.
Cool, "emploies must wash hands before returning to bar"
The tv screen texture is kindof a mess. :P
Just paste something into the spot where the family guy thing is.

Posted: Sat Jul 14, 2007 11:05 am
by Taivyx
Yeah I guess I'll do that now that I think about it.

Posted: Sat Jul 14, 2007 9:55 pm
by theITfactor
I've been looking for stuff like this, trying them now :wink:

Posted: Sat Jul 14, 2007 10:36 pm
by theITfactor
You forgot the msh for the widescreen tv i think

Posted: Sat Jul 14, 2007 10:59 pm
by Taivyx
No, he's got it, it's called wstv.msh

I changed to texture from family guy to Clone Wars Animated Series!

Re: Caleb's Random-ish Model Release Thread

Posted: Sun Jul 15, 2007 7:07 am
by yankeefan05
Caleb1117 wrote:A bed
A chair
A sink and matching counter
A crate
A oxygentank
A soda machine
A table
Two toilets
And a Widescreen tv
We going to play the Sims or something? :lol:

RE: Re: Caleb

Posted: Sun Jul 15, 2007 8:07 am
by Taivyx
Oh, I just remembered.
The last time I tested the map before sending it to Z13, I noticed that the sink had no collision.

Posted: Sun Jul 15, 2007 12:35 pm
by Caleb1117
What? where you standing in the sink? You can fall though if you do that.
yankeefanzorz wrote:
caleb1117 wrote:A bed
A chair
A sink and matching counter
A crate
A oxygentank
A soda machine
A table
Two toilets
And a Widescreen tv
We going to play the Sims or something? :lol:
Sure, if thats your thing. :D
Yea they are not so very star warsy, the next release is chok-full of star warsyness

Posted: Sun Jul 15, 2007 1:56 pm
by theITfactor
Taivyx wrote:No, he's got it, it's called wstv.msh

I changed to texture from family guy to Clone Wars Animated Series!
Strange, I have wstv_01.msh.option but no wstv.msh

There are 28 msh files that were extracted and 11 odf files.

Posted: Sun Jul 15, 2007 2:23 pm
by Caleb1117
Sure enough, your right.
Heres the widescreen tv msh
http://www.filetoast.com/download.php?file=797700

In a few days, I'll release a few of my KotOR objects.

Posted: Sun Jul 15, 2007 2:29 pm
by {501st}Commander_Appo
Thank-you for the TV Caleb and good luck with the KotOR's moduels :D

-CC-1119/Commander Appo

Posted: Sun Jul 15, 2007 2:34 pm
by theITfactor
Found another missing one.

porcilin.tga

And another.

chrom1.tga

Posted: Wed Jul 18, 2007 9:32 pm
by Taivyx
Yeah, those are definitely missing, but I don't think I"ll use the toilet anytime soon.

And about the no-collision sink, Caleb, I could just walk straight through it. I would walk towards it and would find the lower half of my body inside the sink.

Posted: Thu Jul 19, 2007 9:17 am
by Caleb1117
I will be releseing several new objects tommorow, and will iclude all the objects from this last release.
All mshes and textures included ;)

EDIT
Pardon the dual post, but the time is here!

Ok heres how it works this release has all the models and stuff I released before, allong with the new stuff.
So delete the assets you downloaded before, and make room for these. :D

All textures and mshes should be there, if its missing one let me know.

Not counting what was released before, this addition includes:

A lot of KotOR theamed canisters, most being made by squipple, and just seperated by me and my exporter.
A urn, and a broken urn by squipple, also seperated by my exporter
A KotOR computer interface.
A broken head of a Rakata statue
And all my star maps.
Open, closed, command post, ect

Also included are two Jawa props made by Qdin for me in my Emag map.
If you've played the map you'll know what they are.

And without further adu:

http://files.filefront.com/Calebs+asset ... einfo.html

Enjoy.

Posted: Mon Jul 23, 2007 10:07 pm
by theITfactor
Caleb1117 wrote:Pardon the dual post, but the time is here!

Ok heres how it works this release has all the models and stuff I released before, allong with the new stuff.
So delete the assets you downloaded before, and make room for these. :D

All textures and mshes should be there, if its missing one let me know.

Not counting what was released before, this addition includes:

A lot of KotOR theamed canisters, most being made by squipple, and just seperated by me and my exporter.
A urn, and a broken urn by squipple, also seperated by my exporter
A KotOR computer interface.
A broken head of a Rakata statue
And all my star maps.
Open, closed, command post, ect

Also included are two Jawa props made by Qdin for me in my Emag map.
If you've played the map you'll know what they are.

And without further adu:

http://files.filefront.com/Calebs+asset ... einfo.html

Enjoy.
awesome :wink:

Posted: Wed Aug 15, 2007 11:13 am
by Caleb1117
I'm back!
and I have something that may be more widely usable then a toilet. :P
I have for your modding enjoyment:
Caleb's Crystal Pack!

This pack contains 5 versions of the same crystal model.

Green
Blue
Yellow
Red
Purple

The texture that I used for the Green crystal was made by Squipple. (so make sure to credit him too)
It was also used as a base to create the other colors.

This would probably be great for a *hint*Illum map*hint*
Anyway as usual Enjoy and put it to good use.

Thanks (from me) goes to:
[My unnamed exporter]___I'm excedingly Grateful
Squipple_______________For giving me the texture


Who you should credit:
Caleb1117 Crystal Model
Squipple Crystal Texture

And finaly Pictures and the link:
Image
Image

Download Link:

SWBF Files

EDIT:
The ODF's are set up so that you can add effects to various spots on the crystal model.
The Idea being to add some faint light effect for them.
They are blank because I could not find a good effect for them.
I didn't try very hard eather. :P

So if you find a good effect let me know.

Posted: Wed Aug 15, 2007 11:47 am
by ARC_Commander
Those would be good for an Ilum map.