(Yea, here we go again)
Well, this time I promise it's for real

I will restart the entire map from scratch now (because the source files are too damaged to use atm), but to keep you guys pumped after a year since the initial release, I here have a (very primitive) unit layout for the new version:
Imperial Units:
- Imperial Marine (E-11 Carbine, 3 Thermals, 1 Sticky, 1 healthpack)
- Imperial Pilot (Pistol, timebomb, fusion cutter)
- Imperial Officer (Some special Officer power like in standard game, stronger pistol, weak SMG)
Hero:
- Boba Fett (Wielding unknown rifle ---> Will look into that later)
Allies:
- Jedi
- Naboo Soldier
- Naboo Pilot
- Rebel Officer (Has different uniform than in ANH and later on, non-canon)
Hero:
- Obi-Wan Kenobi (Force Heal, Force Push)
Vehicles (Imp):
- Prototype TIE Fighter (having strong blue lasers, will be very easy to take sharp turns etc. High speed. No secundary weapons)
- Eta-2 Starfighter (Green lasers (weaker than TIE Fighter), has heatseeking rockets)
- A Bomber (probably Prototype TIE Bomber) (Has a very primitive primary weapon, bombs are WAY stronger than stock game. Has limited ammo)
- V-Wing (Pretty much the same as the Prototype TIE Fighter, only it has Proton torpedoes)
- Troop Transport (Self explenatory)
Vehicles (Allies):
- Droid Starfighter (Heatseaking missiles, Red lasers. High speed but weak armour)
- Delta-7 Starfighter (Proton Torpedoes, Red lasers. Slower than the Droid Starfighter, but has higher armour)
- ARC-170 Starbomber (Looks the same as the ARC-170 Starfighter, only has more slots and carries bombs. Primitive main gun, strong armour. Nicknamed "Flying Fort")
- Troop Transport (No idea how it should look like YET)