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Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Mon Nov 05, 2007 10:29 am
by Achronos-117
I just hoped the Jedi just dont camp in their hanger X_X

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Mon Nov 05, 2007 12:04 pm
by Guest
they dont camp by me, i have the beta 0.90 (because there is no newer version on swbffiles :crying: )

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Sat Apr 05, 2008 9:02 am
by MasterSkywalker
(Yea, here we go again)
Well, this time I promise it's for real :P
I will restart the entire map from scratch now (because the source files are too damaged to use atm), but to keep you guys pumped after a year since the initial release, I here have a (very primitive) unit layout for the new version:

Imperial Units:
- Imperial Marine (E-11 Carbine, 3 Thermals, 1 Sticky, 1 healthpack)
- Imperial Pilot (Pistol, timebomb, fusion cutter)
- Imperial Officer (Some special Officer power like in standard game, stronger pistol, weak SMG)

Hero:
- Boba Fett (Wielding unknown rifle ---> Will look into that later)

Allies:
- Jedi
- Naboo Soldier
- Naboo Pilot
- Rebel Officer (Has different uniform than in ANH and later on, non-canon)

Hero:
- Obi-Wan Kenobi (Force Heal, Force Push)

Vehicles (Imp):
- Prototype TIE Fighter (having strong blue lasers, will be very easy to take sharp turns etc. High speed. No secundary weapons)
- Eta-2 Starfighter (Green lasers (weaker than TIE Fighter), has heatseeking rockets)
- A Bomber (probably Prototype TIE Bomber) (Has a very primitive primary weapon, bombs are WAY stronger than stock game. Has limited ammo)
- V-Wing (Pretty much the same as the Prototype TIE Fighter, only it has Proton torpedoes)
- Troop Transport (Self explenatory)

Vehicles (Allies):
- Droid Starfighter (Heatseaking missiles, Red lasers. High speed but weak armour)
- Delta-7 Starfighter (Proton Torpedoes, Red lasers. Slower than the Droid Starfighter, but has higher armour)
- ARC-170 Starbomber (Looks the same as the ARC-170 Starfighter, only has more slots and carries bombs. Primitive main gun, strong armour. Nicknamed "Flying Fort")
- Troop Transport (No idea how it should look like YET)

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Sat Apr 05, 2008 9:54 am
by Sparta
This map sounds really cool! I can't wait until the new one comes out!

Can you please provide a link to the latest version? I believe it was 1.02?

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Sat Apr 05, 2008 1:09 pm
by MasterSkywalker
SpartaIGF wrote:This map sounds really cool! I can't wait until the new one comes out!

Can you please provide a link to the latest version? I believe it was 1.02?
I would love to, but unfortunately I lost the map as well (Computer crash), and as I said before: My assets are too damaged (and dated) to recompile v1.02.

The new one is making great progress though:

- The Tunnel system in the Mon Calamari cruiser is nearly finished!
- Turret wars. It will be amazingly hard to bomb a cruiser now. I added the word BATTLE back to these Battleships :P
- Imperial Marine forces are nearly finished. Rebels still need some work though.

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Sat Apr 05, 2008 1:19 pm
by Darkangel
cant wait, how long will it take the missles to lock on roughly?

Re: Order 66: Misson #1: Attack of the Star Destroyers

Posted: Sat Apr 05, 2008 1:36 pm
by MasterSkywalker
Darkangel wrote:cant wait, how long will it take the missles to lock on roughly?
It's like in the stock game, around 2/3 seconds I think.

Re:

Posted: Sat Apr 05, 2008 11:23 pm
by Pigger
Penguin wrote:your an aussie! YAY!, lol, Aussie Aussie Aussie!
Kiwi, Kiwi, Kiwi!

just cause u gotta kangaroo....well we got a kiwi!


on-topic=anyway i like the new name...and series of missions

Re: Order 66: Misson #1: Strike Two

Posted: Sun Apr 06, 2008 2:03 pm
by MasterSkywalker
The map has been renamed, the first beta has been tested (and approved!) and a preview video is on the way!

The unit layout really has changed the past 24 hours, and the Imperial Officer has been replaced by a brandnew class: the Naval Sergeant! He's all about heavy weaponary, and I love the guy who made the helmetless Cody model! (Can't remember who it was, I'll edit him in once I remember who he was :P)

The video and more information coming soon!

Re: Order 66: Misson #1: Strike Two

Posted: Sun Apr 06, 2008 2:08 pm
by Maveritchell
Just to keep things clean, why don't you go ahead and start a new topic in the Maps/Mod Works in Progress forum. I'll lock this so that people aren't confused by 17 pages of something else as well as it being in the released forum.