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Re: MshEx beta - use at your own risk
Posted: Thu Jun 19, 2008 7:40 pm
by redgroupclan
Hhhmm...

I hope beta 2 solves it because Im doing all of that. I read.

Re: MshEx beta - use at your own risk
Posted: Thu Jun 19, 2008 8:20 pm
by 1z2x3c
... i did read and i did texter all of it, i even tried deleting light and camera, but could the problem be the nodes arnt textered? i mean nulls, like hp_whatever
i tried the export as obj thingy and it didnt work either...
Re: MshEx beta - use at your own risk
Posted: Thu Jun 19, 2008 9:38 pm
by redgroupclan
Lol I guess we all have the unlucky computers

Re: MshEx beta - use at your own risk
Posted: Thu Jun 19, 2008 11:05 pm
by RepSharpshooter
I'm debugging some texture name bugs and null translation bugs now; I should finish by next week. Just look for a Beta 2 then.
1z2x3c it looks like you have a lot of triangles anyway. The upper limit for mshex is around 5000 triangles (poly count * 2). But I've definetely fixed a ton of stuff since beta 1, so I'd just wait.
Re: MshEx beta - use at your own risk
Posted: Fri Jun 20, 2008 12:17 am
by redgroupclan
A weeks wait huh? Thats dandy because now when I get back from my vacation Ill be able to get a better MsheX.
Re: MshEx beta - use at your own risk
Posted: Fri Jun 20, 2008 12:20 pm
by Blade
Good good, thanks Rep', I know how hard you've worked, and I don't mean to seem ungrateful, I'm just at a loss as to what to do

. I'm about to get the 30 day trial, but I'll wait and see if Beta 2 works for me
Thanks again for all the hard work.
Re: MshEx beta - use at your own risk
Posted: Fri Jun 20, 2008 7:49 pm
by Caleb1117
Win-Rar says it's a trail, but it's not really, all it does after the 30 days is give you a mildly annoying pop-up every time you use it.
Re: MshEx beta - use at your own risk
Posted: Fri Jun 20, 2008 8:01 pm
by RepSharpshooter
Beta 2 released, do not use beta 1 anymore.
http://www.gametoast.com/forums/viewtop ... 64&t=14446
win rar? he means xsi.