Page 4 of 5

Posted: Fri Mar 25, 2005 1:40 pm
by imp_strikeforce
obviously you didnt read my post
imp_strikeforce wrote:that was really my main goal with this, just to be able to help/provide info for anybody on this fundamental aspect of modding sides for BF.
and FYI i don't have "nothing to do", i actually have a real life and plenty to do ;)

i am merely trying to assist my fellow modders with making/editing sides. cause i know when i started modding BF i was almost a comlpete noob, (which was about at the start of this year -lol), and i had issues with alot of this stuff too, and it was nice to have guys that cared enough to help me out when i had issues. so now thanx to gametoast and all the guys here, i know more about modding than i ever thought i would. and that makes any game like 10x funner than it would be normally. :D


so maybe if you read through the whole topic you would see that its not all about killing jedi, and you would have been able to answer more intelligently.


but it's all good, everybody does/says stupid things from time to time, including myself ;)

Posted: Fri Mar 25, 2005 1:44 pm
by imp_strikeforce
stellcat: mission luas are located in the modid/common/scripts/modid/ folder.
also if you're not getting any output file that prob means there is a problem with the munge.bat file in the _build_pc/ folder. you have to remove the REMs like fred said and change the GAM to IMP there too.

Posted: Fri Mar 25, 2005 3:28 pm
by ShadowHawk
Scenes from the next Desparate House Jedies. Stellcat and imp_strikeforce sit down in front of a quiet pond plotting the next way to destroy the evil empire then all of a sudden FLAMES fly out of nowhere interupting the conversation. What happens next will shock you. It's must see TV only on gametoast.

We are civilized people and we need to act like it. I agree with imp_strikeforce. I too started out asking "stupid" questions that have probably been posted several times. Now look at me. I'm writing for a mod team and helping out as much as I can. This is a community and we should act like one. The only stupid questions are ones you already know or that are inconsiderate to others. Simple things can develop into more complicated things. This thread is a good example. It went from asking how to kill jedies to how to mod jedies and make sides. I think this information would be quite useful for anyone. Also got to remember, who ended the Mandalorian Wars? So how useful is this info for my team, which includes Stellcat and CGArtist, both who are working just as hard if not harder than me to bring an enjoyable mod to the community? Flaming just brings confusion to someone seeking knowledge, so please be mindful. To modify an old adage, don't judge a thread by its title.

Posted: Fri Mar 25, 2005 4:12 pm
by CGArtist
I've been testing out some of the things I've learned in the past couple months, and I have created a small mod that makes the Jedi and Sith playable, and killable. It installs the same as a normal addon map, though it isn't really a map, just a flat desert plain. It gives you the choice to play as Darth Vader, and Darth Tyrannas (Dooku), on the Sith side, and Mace Windu, and Luke Skywalker on the Jedi side.

Weapons: Lightsabers for all, DV gets Force Choke, DT(CD) gets Force Lightning, both Jedi get Force Push.

Download at:
http://www.scificgi.com/jedi.zip

Posted: Fri Mar 25, 2005 4:56 pm
by BlackHawk549
imp thats not what i said, i said IF YOU REALLY HAVE NOTHING TO DO, not that u dont have a life, and dont misquote me.

Posted: Fri Mar 25, 2005 8:14 pm
by imp_strikeforce
blackhawk i didn't misquote you, i was simply stated that i hav plenty to do, but while i could be doing other stuff instead i do this, because i love gaming and modding and because we are a community as sdhwk said.

so don't take offense or anything.

and i think we all need to be considerate of others and where they're at as far as modding knowledge and such, cause we were all new or inexperienced at one time or another, and it's just part of being a community to be considerate and to help other guys out and handle things in a mature and civilized manner.

and thats what we need to shoot for


sdhwk: i agree 100%

Posted: Fri Mar 25, 2005 10:24 pm
by Stellcat
i liked that jedi thing.


It was preety fun.


I just wish that there was only one windu one vader one luke one dooku.

But all the same that was awsone :D

can't wait tell you can play like that on a level like bespin or yavin arena :)

Posted: Fri Mar 25, 2005 10:36 pm
by CGArtist
Unfortunately, right now, don't know of a way to make a playable character without having AI counterparts.

Posted: Fri Mar 25, 2005 10:49 pm
by imp_strikeforce
i think this has been covered somewhere before, but i think its possible.
look at the mission luas, there is a section in it like this


ReadDataFile("sound\\tat.lvl;tat1gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler");

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_darthvader",
"imp_inf_dark_trooper");

SetAttackingTeam(ATT);

-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",10)
AddUnitClass(ALL, "all_inf_vanguard",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksman",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")

-- Imperial Stats
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",10)
AddUnitClass(IMP, "imp_inf_shock_trooper",1)
AddUnitClass(IMP, "imp_inf_pilottie",2)
AddUnitClass(IMP, "imp_inf_scout_trooper",2)
AddUnitClass(IMP, "imp_inf_dark_trooper",1)
SetHeroClass(IMP, "imp_inf_darthvader")

where the numbers next to the unitclasses denote the maximum amount of bots of that class that will spawn at one time. so like the line AddUnitClass(IMP, "imp_inf_storm_trooper",10) would mean there are never going to be more than 10 stormtroopers on the battlefield at a time.

so maybe if you change that value to 0 then no bots will spawn of that class. thats my guess.

Posted: Fri Mar 25, 2005 10:55 pm
by rebel_scum
it would have to be a pretty small level for that amount of people
but that might be pretty cool like a duel level

Posted: Fri Mar 25, 2005 11:13 pm
by CGArtist
I tried that, it was a while back, but I remember it didn't work. And the numbers aren't the total amount of that kind of unit on the field... you can have the number ten on a line for the ALL Soldier, and you can still have 200 of 'em on the field. Also, even if you did get the no AI spawning to work, you would have the unavoidable consequence of having no Jedi enemys.

Posted: Sat Mar 26, 2005 12:09 am
by imp_strikeforce
r you sure? i talked to fred in this post http://www.gametoast.com/index.php?name ... opic&t=404 and according to that the #'s should be the max amount of bots

Posted: Sat Mar 26, 2005 7:47 pm
by CGArtist
Well in my Desert Assault map I had over two hundred troops on the field on both sides, and both sides had a ten in that spot. I think it controls ratios for unit spawns.

Posted: Sat Mar 26, 2005 10:59 pm
by Stellcat
Umm.......Idiot still looking for help here.!!



SIGH............What am I doing wrong!!

I'm gona reinstall.

Posted: Sun Mar 27, 2005 1:50 am
by ShadowHawk
Sorry Stell, didn't have time to check it out with getting you a model to skin and such. (BTW more coming for ya.) I'll check it out tomarrow. Off subject, did you get the msg about the ftp?

Posted: Sun Mar 27, 2005 6:10 am
by Qdin
CGArtist, great job with that Jedi thing :wink:

do it again, and I think we MIGHT use your help to the Mandalorian Wars - we could make some kind of HUGE map, where its Jedi's versus The Mandalorians. Like play as a Trandoshian Jedi, with special Jedi ability : (I dunno, something) and let the Jedi's play, as AI and playable characters :D I would LOVE to kill some weak Jedi's :wink:
It IS a fact, that not ALL Jedi's is strong - especially not on the good side :wink: lol
But what do you guys think? Doesn't it sounds cool, htat instead of Storm Trooper, we have a Jedi as opponent? and of course as some of the OTHER Classes... cool.... The Jedi's SHOULDN'T kill instantly, but give a little damage with the lightsaber, and they ALL should be able to make some "block" moves, so we can have some REALLY cool fights :D

How about THAT???

C ya guys :D

Posted: Sun Mar 27, 2005 12:17 pm
by CGArtist
Qdin wrote:CGArtist, great job with that Jedi thing :wink:

do it again, and I think we MIGHT use your help to the Mandalorian Wars -
I am not really sure what you mean by that.

Posted: Sun Mar 27, 2005 8:29 pm
by ShadowHawk
I'm just as confused. It has to be a joke. Diet Dr. Pepper MESSAGE BOARDS!!! THEY SHOW NO EMOTION!!! If it wasn't, I thought you were the one who recruited him. Hmmmm time for a roll call. SOUND OFF! Corporal ShadowHawk Present, Drill Sergeant! :)

Posted: Mon Mar 28, 2005 1:05 am
by Stellcat
I think it's a godd idea.


That could be the final batle of the war 8)

Posted: Mon Mar 28, 2005 1:07 am
by Stellcat
Oh yeah and no new message.

I feel abandoned :shock: