Tri-droid animations
Posted: Sun Sep 27, 2009 1:16 pm
by ForceMaster
Hi, I'm new at this to make animations for things and especially as a walker but I managed to make an animation for a flying time myself to make animations for my model of tri-droid.
I basically made one animation with all parties mentioned by ACE on the topic of discussion about walkers, a series of animations that complete gait cycle in a single scene. I have 120 frames distributed as follows:
1-20 idle_to_righfoot
21-40 walk_righfoot_leftfoot
41-60 walk_leftfoot_rightfoot
61-80 rightfoot_to_idle
81-100 idle_to_leftfoot
101-120 leftfoot_to_idle
and in other scenes have:
1.10 death01
11-60 idle (exported as looping animation)
61-90 turnl
and another:
1-30 turnr.
I have plot all animations and set linear interpolation:
Well, I exported these animations using the Pandemic's addon selecting the options as follow pic:

for basepose placed at the ends of the tape in XSI frames 0 and 1 for the other I used the start and end frames of animation as noted above.
This is a picture of the hierarchy I have for the bones:
In the hierachy appears a 4th leg that is not animates, is only for have two leg pairs in ODF.
ok, now wen i tried to compile the animations in the corect folder I have this ZenAsset.txt
then i chech the CIS side and not have .ANIMS and Zaafbin etc...
Wath I doing wrong? thans again for helpme.
I basically made one animation with all parties mentioned by ACE on the topic of discussion about walkers, a series of animations that complete gait cycle in a single scene. I have 120 frames distributed as follows:
1-20 idle_to_righfoot
21-40 walk_righfoot_leftfoot
41-60 walk_leftfoot_rightfoot
61-80 rightfoot_to_idle
81-100 idle_to_leftfoot
101-120 leftfoot_to_idle
and in other scenes have:
1.10 death01
11-60 idle (exported as looping animation)
61-90 turnl
and another:
1-30 turnr.
I have plot all animations and set linear interpolation:
Well, I exported these animations using the Pandemic's addon selecting the options as follow pic:
for basepose placed at the ends of the tape in XSI frames 0 and 1 for the other I used the start and end frames of animation as noted above.
This is a picture of the hierarchy I have for the bones:
Hidden/Spoiler:
ok, now wen i tried to compile the animations in the corect folder I have this ZenAsset.txt
Hidden/Spoiler:
[code]-- Processing directory C:\BF2_ModTools\data_CRP\Animations\vehicle\cis_walk_tridroid
Processing file basepose.msh, will save in .\\\cis_walk_tridroid.zaf
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.*** WARNING: Animation <death01> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
.*** WARNING: Animation <idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
.*** WARNING: Animation <idle_to_leftfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
.*** WARNING: Animation <idle_to_rightfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <leftfoot_to_idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
.*** WARNING: Animation <rightfoot_to_idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
.*** WARNING: Animation <turnl> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
.*** WARNING: Animation <turnr> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <walk_leftfoot_rightfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
.*** WARNING: Animation <walk_rightfoot_leftfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: Exiting because of error(s) processing animations.
[/code]
Processing file basepose.msh, will save in .\\\cis_walk_tridroid.zaf
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.*** WARNING: Animation <death01> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
.*** WARNING: Animation <idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
.*** WARNING: Animation <idle_to_leftfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <80> -- truncating
.*** WARNING: Animation <idle_to_rightfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <leftfoot_to_idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <100> -- truncating
.*** WARNING: Animation <rightfoot_to_idle> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <60> -- truncating
.*** WARNING: Animation <turnl> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** ERROR: For anim <fullanimation>, joint with CRC <0x4446e9b8> not found in basepose.
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
*** WARNING: For anim <fullanimation>, endframe <31> is less than beginframe <60> -- truncating
.*** WARNING: Animation <turnr> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <walk_leftfoot_rightfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
*** WARNING: For anim <fullanimation>, endframe <21> is less than beginframe <40> -- truncating
.*** WARNING: Animation <walk_rightfoot_leftfoot> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: Exiting because of error(s) processing animations.
[/code]
Wath I doing wrong? thans again for helpme.