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Posted: Tue Apr 25, 2006 6:36 pm
by RevanSithLord
Sounds great, General_Furious! If at any point that you need testers for your map, send me a PM and I'll gladly help! That's ofcourse if you want beta testers. :D I'm not demanding or anything, I'm just not like that. Just one of those rare nice guys searching forums avoiding looking like some retarded monkey. Sorry, I ask the "can I be a tester" in every thread! Lol. :lol:

Posted: Tue Apr 25, 2006 6:40 pm
by General_Furious
File size is still way too big... I need to reduce it before I do anything like that...

Thanks for the help though, I appreciate it :)

Posted: Tue Apr 25, 2006 6:44 pm
by RevanSithLord
No prob man. :D I actually think that was around the size of Penguin's map, and he had tons and tons of modified turrets in there.

Posted: Tue Apr 25, 2006 7:27 pm
by Tuskenjedi
do you have any screenies?

Posted: Tue Apr 25, 2006 10:31 pm
by General_Furious
Not yet, but I may be able to get some either tomorrow or thursday

Posted: Tue Apr 25, 2006 10:47 pm
by Droid803
Will be waiting for it!
I'll help beta test too...if you want.
I like space maps with tons of turrets...the shipped ones don't have enough to be canonically accurate...like what you're doing/

Posted: Wed Apr 26, 2006 10:44 am
by General_Furious
Thanks... however it is a skill that must be learned if you are to dogfight in any controlled territory... I get shot down by friendly fire quite often... even harder over enemy territory

Posted: Thu Apr 27, 2006 1:25 pm
by General_Furious
Tuskenjedi wrote:do you have any screenies?
It seems that filefront's image uploading system is down for maintenance... I guess you'll have to wait until next week

Anyways, does anyone know how to increase a planet's visible size when playing the game?

Posted: Thu Apr 27, 2006 5:11 pm
by RevanSithLord
Get a photobucket account, it's free. :)

Posted: Thu Apr 27, 2006 5:21 pm
by General_Furious
I'll try that now...

ahh... as you can see... I play on a very high resolution...

The Forward Turrets
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Planning to put about 4 turrets around here
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Should probably put 2 turrets here
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Venator Underside
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Venator Underside
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Note: turrets at the rear
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Turrets topside
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The explosions from the Heavy turrets are pretty small (anyone know how to make them huge?)
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The explosions are about as big as cannon fire
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Got locked hangars down
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Venator Topside
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Heavy turret fire is blue
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View from a distance
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Will have to put some small ship to ship turrets on the sides
Image[/img]

Posted: Thu Apr 27, 2006 5:54 pm
by darthzach
way to go dude!

Posted: Thu Apr 27, 2006 6:14 pm
by RevanSithLord
Kick ***!!!!!!! Woah. :D Nice work! Could you also make the ETA-2 Jedi Interceptor fire green like in the movie? Might be cool. :D Well, you know, but... wow! Oh, is it also possible to up the reinforcement count for space maps like ground maps too? To make it real chaotic. hehehehe.

Also yea, as you said, lemme know when you upload a test version- can't wait!

Posted: Thu Apr 27, 2006 6:33 pm
by General_Furious
I've tried making the fire green... seems like I have the same problem as with the Republic Autoturrets

(I wouldn't get too excited yet... might take a few weeks ;))

Posted: Thu Apr 27, 2006 7:14 pm
by Droid803
Nice Turrets...
Set it to /999 or something (I don't like neverending much, as you don't get a sense of completion, then again, an infinitely long battle could be fun...)
I wouldn't get too excited yet... might take a few weeks
I shall wait...must play turrets...

Posted: Thu Apr 27, 2006 7:49 pm
by RevanSithLord
Yea. I know man. :D Just whenever it DOES get to a point where ya want to upload a beta (if so just send me via pm) ;)

Posted: Fri Apr 28, 2006 12:48 pm
by General_Furious
I'll post my beta here when I get it... (Really happy now... just figured out what happened to the indigo autoturret fire... :D )

I think I'm going to keep this battle mostly dogfight with no bombers... the bombers don't make much sense anyway... (I'll try modifying the ARC-170, Eta-2, Tri-fighter, Cis Cruiser, and Vulture droid)

:D Yeah... and thanks for the support... I really appreciate it

Posted: Fri Apr 28, 2006 4:23 pm
by RevanSithLord
Yea. And a little info for the Vulture Droid and the Tri-fighter. I feel Pandemic/Lucas Arts, sort of made their secondary fire backwards. You see, in Revenge of the Sith, the Vulture droid fires multiple missles (four to be precise. Also it has that long blue trail behind them. So if you could, sort of switch the secondary fire weapons for both. Cause technically, the Tri-fighter, if you notice on a pair of wings, has some pretty large missles, so logically, it would fire what the Vulture Droid originally fires in-game and the Vulture droid would fire the Tri-fighters default secondary. See where I'm going? And also, make the Tri-fighters fire effect red, to make it more- blaster fire like. :)

"This was some words of advice from Revan, now, have a look at our sponsors" lol :lol:

Posted: Sat Apr 29, 2006 12:57 am
by Droid803
Yeah...I think Tri-Fighters shot Buzz Droids, not blue missiles...

Off-Topic: Is it just me, or are the cap ships all a tad bit small to be movie-accurate? Or are th hangars just a lot of wasted space (it can probably be 1/2 the size)

Posted: Sat Apr 29, 2006 1:43 am
by Penguin
Tri Fighters and Vulture Droids shot missiles that carry 8 buzz droids each

Posted: Sat Apr 29, 2006 1:54 am
by Droid803
But how would one incorporate Buzz Droids...I mean, the pilots couldn't really do much if they didn't have an astromech droid.