Hey I've got a new small problem :
Can You tell me how I could make any ship (like the cis_fly_droidgunship) to a prop and load it into the Zero Editor ?
Sry for my english and THX for help
Droidship as a prop ?
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Alpha-17
- Master Sergeant

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Clonedude55
Well I don't know if there is another way but what I do is I get an odf of something like a bespin platform (only example use whatever you like) and open it with notepad and where it says:
GeometryName = "bes1_bldg_platform_med.msh"
[Properties]
GeometryName = "bes1_bldg_platform_med"
you can change the 2 mshs to what you want like this
GeometryName = "cis_fly_gunship.msh"
[Properties]
GeometryName = "cis_fly_gunship"
GeometryName = "bes1_bldg_platform_med.msh"
[Properties]
GeometryName = "bes1_bldg_platform_med"
you can change the 2 mshs to what you want like this
GeometryName = "cis_fly_gunship.msh"
[Properties]
GeometryName = "cis_fly_gunship"
- trainmaster611
- Sith Lord

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Ace made an ODF but he deleted the link. Here, just copy and save this as an ODF
OrdnanceCollision = "p_sidegun1"
SoldierCollision = "CollisionMesh"
FoleyFXGroup = "metal_foley"
I think that should do it. If anything there is messed up, it will be the collision.cis_prop_droidgunship wrote: [GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_fly_droidgunship.msh"
[Properties]
GeometryName = "cis_fly_droidgunship"
//MapTexture = "droidgunship_icon"
//OrdnanceCollision = "p_crithit" // critical hit location
//OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_sidegun1"
SoldierCollision = "CollisionMesh"
FoleyFXGroup = "metal_foley"
