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Skin Crashing Map [Solved]
Posted: Thu Nov 26, 2009 7:47 pm
by ArkAngel
Alright so I've tried skinning about 6 times now, and EVERY TIME IT DOESN"T WORK AND MY MAP CRASHES. I followed Fierfeks' guide WORD FOR WORD and it DOESN'T WORK!!!! WILL SOMEONE PLEAAAAAASE give me a STEP by STEP instruction on how to skin? like NO details left out, I want to solve this problem FOR GOOD.
lol sorry but i'm seriously fed up xD
More info please
Posted: Thu Nov 26, 2009 8:46 pm
by AceMastermind
ArkAngel wrote:WILL SOMEONE PLEAAAAAASE give me a STEP by STEP instruction on how to skin? like NO details left out, I want to solve this problem FOR GOOD.
We already have several step by step tutorials in the
FAQ/Everything You Need Thread, look under the
Skinning section.
If you're just requesting a new tutorial then you should post in the
All-Purpose Request Thread.
What kind of details were left out that you think you need?
We need more information about your situation since there may be something else entirely crashing your map.
What did your munge log or BFront2.log say if anything regarding errors?
Re: Skinning Help PLEASE!!!
Posted: Thu Nov 26, 2009 9:48 pm
by ArkAngel
There were no errors... and I'm sure that it was the skinnning process because I munged before I attempted reskinning and it worked, and after it didn't. I think what caused it not to work was when I copied the rep folder to the _build/sides folder and replaced files, it may have gone askew.
Pay attention to the tutorial's steps
Posted: Thu Nov 26, 2009 9:58 pm
by AceMastermind
ArkAngel wrote:...I think what caused it not to work was when I copied the rep folder to the _build/sides folder and replaced files, it may have gone askew.
Why did you copy the
rep folder to _BUILD\Sides? If the tutorial you used told you to do this then it's not right and you should disregard that tutorial and resort to the ones linked in the
FAQ/EYN Thread.
rep is a default side name with a folder already in _BUILD\Sides by default upon new world creation, you shouldn't need to do anything in that location if you're modifying the
rep side.
http://www.gametoast.com/forums/viewtop ... 26&start=0
Re: Skinning Help PLEASE!!!
Posted: Thu Nov 26, 2009 10:11 pm
by ArkAngel
ahh my bad I meant to say "replace all files" instead of copy.
YESS OMG I followed the first guide, and it works, but 5 seconds after the map loads, it crashes

. At least it kinda worked

.
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 9:33 am
by eliminator
are you sure you didnt cross the rle compression?
please post your error log
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 11:17 am
by ArkAngel
Nothing showed up on the error log other than ep3trooper has 1032 vertices and no collision geometery
And I did uncheck RLE compression.
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 11:47 am
by Maveritchell
ArkAngel wrote:Nothing showed up on the error log other than ep3trooper has 1032 vertices and no collision geometery
That's your munge log, not your error log. Play the game using the BF2_Modtools.exe and then post the contents of the "BFront2.log" file it generates.
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 12:21 pm
by ArkAngel
when I try to launch it, it says "this appliation has failed to start because binkw32.dll was not found. Re-installing the application may fix this problem."
Should I just reinstall mod tools? Will I loose all my maps?
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 12:40 pm
by DarthD.U.C.K.
are you running it from battlefronts gamedata folder?
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 2:23 pm
by ArkAngel
no, from the BF2_Modtools folder
EDIT: Kk I ran it from the gamedata folder, and here's the error log
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 3:13 pm
by 501st_commander
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "rep_inf_default_rifleman" weapon 2 "rep_weap_award_rifle" not found
make sure the ODF rep_weap_award_rifle is in the ODF folder
Re: Skin crashing map?!
Posted: Fri Nov 27, 2009 8:17 pm
by ArkAngel
Yess it worked Thank you guys soooooooo much

!!!!!!