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Posted: Mon Jul 10, 2006 3:51 am
by Dragonum
jawakiller asked SJC's, but he told me he get never an answer.
so we give credits to SJC's, i dont know that the textures are from SJC's, so i dont give or cant give credits to SJC's in my first post.
and we dont forgett to give credits to all people we have textures or whatever when we release the models or use it in maps

Posted: Mon Jul 10, 2006 7:36 am
by Hairman49er
and all god's ppl said"amen" llol
Posted: Mon Jul 10, 2006 7:43 am
by Linus
moncalamaridestroyer wrote:Venom wrote:very very good work you must work for battlefront 3

Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should
Star Wars BattleFront 3 by
Pandemic and
GameToast.
Off-Topic : No... It should be
Star Wars: Battlefront III by
GameToast (Not Pandemic, lol!) ...

Posted: Mon Jul 10, 2006 2:20 pm
by t3tine
oh, woaw, they look awesome!will the hangar of the csi's command ship will be use?
iff moders and mappers wasn't there, i don't believe that i play battlefront2 today ^^
Posted: Mon Jul 10, 2006 8:16 pm
by Hairman49er
oh, woaw, they look awesome!will the hangar of the csi's command ship will be use?
iff moders and mappers wasn't there, i don't believe that i play battlefront2 today ^^
yeahh now that i think about it i would not either cause everything would be boring with mods.
Posted: Tue Jul 11, 2006 8:43 pm
by Lateralusj00
I don't want to sound pessimistic, but how are the AI going to get out of those hangars?
Posted: Tue Jul 11, 2006 11:13 pm
by minilogoguy18
its a little something called flight paths
Posted: Tue Jul 11, 2006 11:37 pm
by JabbaLovesLava
I think he means because the fighters would have to go down as soon as they are out of the hangar so they dont crash?
Posted: Wed Jul 12, 2006 12:02 am
by Vyse
You could do it with a really angled flight path, also if you want the ship to take of up a long distance you just change the take off hieght in the ODF.
It'd be tricky
Posted: Wed Jul 12, 2006 1:45 am
by DeathRow
I hope I didn't just wet myself, nice work! Looks great

Posted: Wed Jul 12, 2006 1:13 pm
by MasterSkywalker
Lol, it would be pretty funny to see all those bots crashing into the wall

Btw. Bertie are you planning to make also new models for the MC Cruiser and the ISD? That would absolutly rock

Posted: Wed Jul 12, 2006 1:39 pm
by Bertie
MasterSkywalker wrote:Btw. Bertie are you planning to make also new models for the MC Cruiser and the ISD? That would absolutly rock

Maybe, far, far away in future. We planned no GCW map in space, but like I said maybe. Hard to see. always in motion the future is....
Posted: Wed Jul 12, 2006 2:22 pm
by yankeefan05
DarthDeathRow wrote:I hope I didn't just wet myself, nice work! Looks great

Off-Topic: Your bringing memories bak to me when BOE was first announced b4 i joined and Teacnum made my laugh A LOT and i mean ALOT.
"I believe i just wet myself"-Teancum in BOE by xwingguy
Sorry Teancum. Please dont PWN me now.
Posted: Wed Jul 12, 2006 3:06 pm
by Chamboozer
Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should Star Wars BattleFront 3 by Pandemic and GameToast.
Gametoast would be a good company name, too bad of this:
Copyright 2005. Gametoast.com
Posted: Wed Jul 12, 2006 4:09 pm
by yankeefan05
Is that from us?
Some of the great modders and mappers should work to help make SWBF3. Really.
Posted: Wed Jul 12, 2006 11:11 pm
by jangoisbaddest
minilogoguy18 wrote:its a little something called flight paths
Aren't those 2D and therefore useless? Because I remember not being able to create stacked playing fields because of this stupid limitation.
Posted: Wed Jul 12, 2006 11:40 pm
by t551
I think he might mean flyer spline paths. Or, you could try using danger regions.
Posted: Thu Jul 13, 2006 3:03 pm
by Bertie
Posted: Thu Jul 13, 2006 3:48 pm
by yankeefan05
Holy wokamoly. That looks awsome. Sorry if this was said b4, but r u doing an interior or somewhat of one for it?
Posted: Thu Jul 13, 2006 4:12 pm
by Kyross
Love it!