Felucia: Mission Bountyhunter
Moderator: Moderators
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: Felucia: Mission Bountyhunter
Maybe he didn't get a good idea and start it, and decide it's good enough to release with many easy-to-add changes. He got a good idea and made it better and better until there were no more possible ideas.
-
Lephenix
Re: Felucia: Mission Bountyhunter
The map is very good , this my gameplay :
http://fr.xfire.com/video/1f59a0/
http://fr.xfire.com/video/1f59a0/
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: Felucia: Mission Bountyhunter
This rocks
Really nice for a first map.
Sorry that I post that so late
Really nice for a first map.
Sorry that I post that so late
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Felucia: Mission Bountyhunter
Humens have to fight for freedome!
Aside from the fact that the death regions were annoying, and that parts of the dialogue looked like squirrelking wrote them, its a great map. You get both overpowered units and enough enemies to make go away forest of time to make it a challenge.
As for the ending, make the LAAT a turret you can enter and replace OnEnterRegion with OnCharacterEnterVehicle and a name check:
Aside from the fact that the death regions were annoying, and that parts of the dialogue looked like squirrelking wrote them, its a great map. You get both overpowered units and enough enemies to make go away forest of time to make it a challenge.
As for the ending, make the LAAT a turret you can enter and replace OnEnterRegion with OnCharacterEnterVehicle and a name check:
Code: Select all
OnCharacterEnterVehicle(
if string.lower(GetEntityName(turret)) == "NAME OF LAAT OBJECT" then
if IsCharacterHuman(player) then
PlayAnimation("The animation that plays at the end")
--Other stuff like the timer that ends the mission or however you did it
end
end
end
- [Skirata]Darman[M]
- Rebel Sergeant

- Posts: 190
- Joined: Mon Aug 10, 2009 8:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Imperial Center, Coruscant
- Contact:
Re: Felucia: Mission Bountyhunter
Hey Ace, I don't really know what you mean with the dialouges, if it's bad english, I'm sorry for that, it's because I'm German.
The Death Regions have been changed into boundaries, you will see in the next version.
The Laat is a problem, because I can't manage it to put in vehicles. Yeah, I know, the AAT's, but they're one time objects, they don't spawn again after they're destroyed and unfortunatly the Laat doesn't work as a one time object. In the new version I think there should be enough time to get on the ship
Thanks for comment, I always try to make everything the best
The Death Regions have been changed into boundaries, you will see in the next version.
The Laat is a problem, because I can't manage it to put in vehicles. Yeah, I know, the AAT's, but they're one time objects, they don't spawn again after they're destroyed and unfortunatly the Laat doesn't work as a one time object. In the new version I think there should be enough time to get on the ship
Thanks for comment, I always try to make everything the best
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Felucia: Mission Bountyhunter
Probably something about word order then. I can't tell though, because it isn't localized for UK English.Hey Ace, I don't really know what you mean with the dialouges, if it's bad english, I'm sorry for that, it's because I'm German.
There were some other thigns that detracted from my otherwise incredible enjoyment of the map.
1. Too many droids, so there was some lag.
2. The reticule kept shaking as I fired, which was really annoying.
3. I could go through the hanger door.
4. It takes too long to get from the command posts on the edge of the map to your target. Maybe you could put some captureable command posts in the middle of the map?
5. The LAAT left me behind!
I know some people like the 'realistic' but very annonying reticule shaking and the mountain of droids, so would it be possible to have a second gamemode in which there are less droids, no reticule shaking but maybe a drop in the ARF troopers' health to balance things?
Otherwise this was a great map to play and I really enjoyed it.
- Hawk
- Sergeant Major

- Posts: 221
- Joined: Wed Jul 15, 2009 3:42 pm
- Location: Germany
- Contact:
Re: Felucia: Mission Bountyhunter
Hey, this is a very very good map for a first map.Lagomorphia wrote:This was great map, but had a fair few problems.
It isn't localized for UK english.
Too many droids, so there was some lag.
The reticule kept shaking as I fired, which was really annoying.
I could go through the hanger door.
It takes too long to get from the command posts on the edge of the map to your target. Maybe you could put some captureable command posts in the middle of the map?
The LAAT left me behind!![]()
I know some people like the 'realistic' but very annonying reticule shaking and the mountain of droids, so would it be possible to have a second gamemode in which there are less droids, no reticule shaking but maybe a drop in the ARF troopers' health to balance things?
Otherwise this was a great map to play and I really enjoyed it.
PS: you must run to the LAAT.
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Felucia: Mission Bountyhunter
I said it was good. But Bantha55's maps aren't first maps and they suffer from similar problems. If you just munge without doing anything the reticule is fine, so its a matter of undoing something and lowering the droid count is simple too. As for the localization, you just need to copy from the US english into the UK english field.
The objectives aren't localized so I couldn't have known that. Thanks for the tip.PS: you must run to the LAAT.
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Felucia: Mission Bountyhunter
I'm not sure if there is a single difference between UK and US localizations in the stock game, lol (My Kul Ore alarm didn't go off.) Is there a command line switch?
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Felucia: Mission Bountyhunter
What do you mean by in the stock game? i have UK English and it wasn't localized for me either......i don't know if this is what you're asking but UK and US English are totally different localizations. I have no idea why seeing as the language is exactly the same, but it is. Also, when i played this, there was no mapbounds region as all the cps were on the edge of the circle. A minimap would be nice too.....Ace_Azzameen_5 wrote:I'm not sure if there is a single difference between UK and US localizations in the stock game, lol (My Kul Ore alarm didn't go off.) Is there a command line switch?
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Felucia: Mission Bountyhunter
While they are exactly the same in the stock assets, UK english and US english are localized seperately. I suppose it's so there aren't arguements over the spelling of colour or something.
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: Felucia: Mission Bountyhunter
don't you mean color?? 
- Hawk
- Sergeant Major

- Posts: 221
- Joined: Wed Jul 15, 2009 3:42 pm
- Location: Germany
- Contact:
Re: Felucia: Mission Bountyhunter
No problem. Ask me for moore tipps.Lagomorphia wrote:I said it was good. But Bantha55's maps aren't first maps and they suffer from similar problems. If you just munge without doing anything the reticule is fine, so its a matter of undoing something and lowering the droid count is simple too. As for the localization, you just need to copy from the US english into the UK english field.
The objectives aren't localized so I couldn't have known that. Thanks for the tip.PS: you must run to the LAAT.
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Felucia: Mission Bountyhunter
My, you appear to be u deficient. I take it that isn't your favourite letter?don't you mean color??
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Felucia: Mission Bountyhunter
looks nice I will D/L 
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Felucia: Mission Bountyhunter
I palyed it a few times now, and I also took a vid of me pwning the droid's a**es.
Here you go
Cool, besides the missing localisation.
Here you go
Cool, besides the missing localisation.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Felucia: Mission Bountyhunter
Loved it Great map
:clone:
:clone:
