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Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Mon Nov 23, 2009 1:57 am
by Recon Trooper
I know Dann boeing released his police car assets in one of his packs but which one is it?
I don't want to download random ones because they are more than 100megabites each.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Mon Nov 23, 2009 11:28 am
by DarthD.U.C.K.
*sight*
do you know what (re)searching is?
seriously have you ever though of entering "police car" in the searchfunction?

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Fri Nov 27, 2009 7:36 pm
by Culvar
I was hoping to find the default Anakin(with hood) as I no longer have the tools and was going to do a quick skin.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 2:44 pm
by [Skirata]Darman[M]
Hey guys, I think you all know the map SEN, Space Endor. There in the middle of the second star destroyer are some stormies and an officer that are animated objects. Does anybody of you know how, where and if this models are available? Without anim would be enough. I only need a standing pose of an objectexept this pose you always see in msh viewer.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 3:05 pm
by DarthD.U.C.K.
they are animated props
you can make all units animated props, you can find a tutorial explaining how to do it in the everything you need thread

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 4:16 pm
by genaral_mitch
Does anyone know what skin the Tantive IV hallways use on the walls? I already found the floor.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 4:26 pm
by AQT
You can open the MSH up with a hex editor or Notepad and search for .tga. It should give you all the .tgas you'll need including the wall texture.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 4:38 pm
by genaral_mitch
Thanks, but is there something better than Notepad? I was able to find it, but it was really hard to with all the nonsense writing in it.


YAY, I finally got 224 posts(that's my lucky number)!

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 5:29 pm
by AQT
You didn't have to do it manually. You could have gone to Edit>Find... and type in .tga.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Nov 28, 2009 5:49 pm
by genaral_mitch
Does anyone know which folder the rep_weap_inf_rifle .tga is in? I looked in common\mshs and sides\rep\msh and sides\common\msh and did a search through the assets.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 6:10 pm
by Admiral Jake
Yeah, I was looking for that, too.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 6:14 pm
by RogueKnight
genaral_mitch wrote:Does anyone know which folder the rep_weap_inf_rifle .tga is in? I looked in common\mshs and sides\rep\msh and sides\common\msh and did a search through the assets.
There is no file by that name, open up the rifle and see what texture it uses.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 7:09 pm
by genaral_mitch
Okay, just did that, and the only thing it finds is "rep_1st_inf_rifle". Isn't that just the 1st person for the rifle?

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 7:25 pm
by Deviss
genaral_mitch wrote:Okay, just did that, and the only thing it finds is "rep_1st_inf_rifle". Isn't that just the 1st person for the rifle?
exact, for this reason only have one side XD and not complete model

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 7:28 pm
by RogueKnight
genaral_mitch wrote:Okay, just did that, and the only thing it finds is "rep_1st_inf_rifle". Isn't that just the 1st person for the rifle?
No, if it says that is the texture, then that is the texture.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 7:30 pm
by Deviss
DarthRogueKnight wrote:
genaral_mitch wrote:Okay, just did that, and the only thing it finds is "rep_1st_inf_rifle". Isn't that just the 1st person for the rifle?
No, if it says that is the texture, then that is the texture.
no but also is model for first view person XD

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 7:40 pm
by carfanaticphil
Yes, both models use the same texture, rep_1st_weap_inf_rifle.tga

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Sat Dec 05, 2009 9:36 pm
by Deviss
carfanaticphil wrote:Yes, both models use the same texture, rep_1st_weap_inf_rifle.tga
yeah both and rep_weap_inf_rifle.msh also use that .tga file :wink:

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 09, 2009 4:05 am
by [TFA]Padawan_Fighter
AQT wrote:You can open the MSH up with a hex editor or Notepad and search for .tga. It should give you all the .tgas you'll need including the wall texture.

Or, get MSHViewer and click on the 'i' button, and it'll tell you all the textures on the .msh.

Re: The "Help me find a known PRE-EXISTING asset" topic

Posted: Wed Dec 09, 2009 5:36 pm
by Delta-1035
[TFA]Padawan_Fighter wrote:Or, get MSHViewer and click on the 'i' button, and it'll tell you all the textures on the .msh.
Woah, i didn't know that, it will be usefull. :P [/litte-offtopic]