Modfied flyer doesn't explode when shot down [solved]
Posted: Mon Jul 05, 2010 5:23 am
by Food_Eater
Whenever my modified flyer gets shot down by a turret or another fighter, it just keeps spinning and spinning downwards and never explodes, forcing me to respawn. I've slowed the speed of trick rolls and the like, but when I changed those back to the figures of a stock vehicle, it was still the same. Everything listed in the .odf are in the proper folders.
Anyway, here's my vehicle's odf
Anyway, here's my vehicle's odf
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "vehicle.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "vehicle_icon"
HealthTexture = "HUD_all_ywing_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "all"
PathFollowerClass_CTF = "all_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
//-----------------------------------
SquadronFormation = "Line-Form"
GeometryName = "vehicle"
AnimationName = "vehicle"
//FirstPerson = "all\allawing;all_1st_cockpit_awing"
MaxHealth = 5000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 1.5"
//ForceMode = "1"
PilotSkillRepairScale = 0.02
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
//ExplosionDestruct = "all_fly_xwing_sc_exp"
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser1"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser2"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"
//ENGINES------------------------------------------
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust1"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust2"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust3"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust4"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
//ContrailAttachOffset = "-3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
//ContrailAttachOffset = "-3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
//ContrailAttachOffset = "3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
//ContrailAttachOffset = "3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail4"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail4"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
//ExplosionCritical = "all_fly_ywing_exp"
ExplosionDestruct = "all_fly_ywing_exp"
TakeoffTime = 1.0
TakeoffSpeed = 10.0
LandingTime = 1.0
LandingSpeed = 8.5
TakeoffHeight = 5.0
//****************************************************************************************
//COLLISION
TerrainCollision = "collision"
BuildingCollision = "collision"
VehicleCollision = "collision"
OrdnanceCollision = "collision"
// ***************************************************************************************
EnergyBar = 60
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 0.75 //.1
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.5 //.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 2.15 //3.15
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
EyePointOffset = "0.0 15.0 7.0"
TrackCenter = "0.0 2.0 -5.0"
TrackOffset = "0.0 0.0 0.0"
//TrackOffsetMin = "0.0 4.0 12.0"
//TrackOffsetMax = "0.0 5.0 -12.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.0"
MoveTensionY = "2.1 10.0"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 4.0 12.0"
FOVEFFectMaxCamOffset3rd = "0.0 5.0 -12.0"
FOVEffect1st = 90
Acceleraton = 40.0
MinSpeed = 70.0
MidSpeed = 100.0
MaxSpeed = 150.0
BoostAcceleration = 160.0
BoostSpeed = 220.0
TrickRollSpeed = 3.0
TrickFlipSpeed = 6.0
TrickSideRollStrafeSpeed = 15
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48
VOUnitType = 8
EngineSound = "all_fly_ywing_engine_parameterized"
TakeoffSound = "all_fly_awing_take_off"
LandSound = "all_fly_awing_airbrakes_on"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_awing_turn_on"
TurnOffSound = "all_fly_awing_airbrakes_off" //Played when the flyer turns off
TurnOffTime = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound = "all_fly_awing_turn_off" // Played when a soldier leaves the flyer
Cockpit1stPersonSound = "srs_all_comm" // Sound which is triggered every frame when the player is in first person mode. "all_inf_com_space_chatter"
Cockpit3rdPersonSound = "srs_all_comm" // Sound which is triggered every frame when the player is in third person mode. "all_inf_com_space_chatter"
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
BoostSound = "all_fly_ywing_shift_up_property 0.11 1"
BoostSound = "all_fly_ywing_shift_up_property 0.60 1"
BoostSound = "all_fly_ywing_shift_up_high_property 0.80 1"
BoostSound = "all_fly_ywing_shift_down_property 0.79 0"
BoostSound = "all_fly_ywing_shift_down_property 0.21 0"
BoostSound = "all_fly_ywing_shift_down_property 0.11 0"
TrickSound = "all_fly_ywing_roll" //Played when the flyer performs a roll
FlipSound = "all_fly_ywing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
ClassLabel = "flyer"
GeometryName = "vehicle.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "vehicle_icon"
HealthTexture = "HUD_all_ywing_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "all"
PathFollowerClass_CTF = "all_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
//-----------------------------------
SquadronFormation = "Line-Form"
GeometryName = "vehicle"
AnimationName = "vehicle"
//FirstPerson = "all\allawing;all_1st_cockpit_awing"
MaxHealth = 5000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 1.5"
//ForceMode = "1"
PilotSkillRepairScale = 0.02
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
//ExplosionDestruct = "all_fly_xwing_sc_exp"
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser1"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser2"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"
//ENGINES------------------------------------------
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust1"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust2"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust3"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_exhaust4"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
//ContrailAttachOffset = "-3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
//ContrailAttachOffset = "-3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
//ContrailAttachOffset = "3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
//ContrailAttachOffset = "3.4348 -6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail4"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail4"
//ContrailAttachOffset = "3.4348 6.9833 -4.4209"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"
//ExplosionCritical = "all_fly_ywing_exp"
ExplosionDestruct = "all_fly_ywing_exp"
TakeoffTime = 1.0
TakeoffSpeed = 10.0
LandingTime = 1.0
LandingSpeed = 8.5
TakeoffHeight = 5.0
//****************************************************************************************
//COLLISION
TerrainCollision = "collision"
BuildingCollision = "collision"
VehicleCollision = "collision"
OrdnanceCollision = "collision"
// ***************************************************************************************
EnergyBar = 60
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 0.75 //.1
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.5 //.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 2.15 //3.15
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
EyePointOffset = "0.0 15.0 7.0"
TrackCenter = "0.0 2.0 -5.0"
TrackOffset = "0.0 0.0 0.0"
//TrackOffsetMin = "0.0 4.0 12.0"
//TrackOffsetMax = "0.0 5.0 -12.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.0"
MoveTensionY = "2.1 10.0"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 4.0 12.0"
FOVEFFectMaxCamOffset3rd = "0.0 5.0 -12.0"
FOVEffect1st = 90
Acceleraton = 40.0
MinSpeed = 70.0
MidSpeed = 100.0
MaxSpeed = 150.0
BoostAcceleration = 160.0
BoostSpeed = 220.0
TrickRollSpeed = 3.0
TrickFlipSpeed = 6.0
TrickSideRollStrafeSpeed = 15
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48
VOUnitType = 8
EngineSound = "all_fly_ywing_engine_parameterized"
TakeoffSound = "all_fly_awing_take_off"
LandSound = "all_fly_awing_airbrakes_on"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_awing_turn_on"
TurnOffSound = "all_fly_awing_airbrakes_off" //Played when the flyer turns off
TurnOffTime = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound = "all_fly_awing_turn_off" // Played when a soldier leaves the flyer
Cockpit1stPersonSound = "srs_all_comm" // Sound which is triggered every frame when the player is in first person mode. "all_inf_com_space_chatter"
Cockpit3rdPersonSound = "srs_all_comm" // Sound which is triggered every frame when the player is in third person mode. "all_inf_com_space_chatter"
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
BoostSound = "all_fly_ywing_shift_up_property 0.11 1"
BoostSound = "all_fly_ywing_shift_up_property 0.60 1"
BoostSound = "all_fly_ywing_shift_up_high_property 0.80 1"
BoostSound = "all_fly_ywing_shift_down_property 0.79 0"
BoostSound = "all_fly_ywing_shift_down_property 0.21 0"
BoostSound = "all_fly_ywing_shift_down_property 0.11 0"
TrickSound = "all_fly_ywing_roll" //Played when the flyer performs a roll
FlipSound = "all_fly_ywing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.