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Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 4:42 pm
by Caleb1117
It's not the vehicle.req, it's talking about the munged texture.req

Something is not right with your texture.

Is it a power of 2? 64x64, 128x128, 256x256, 512x512, etc?

Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 4:44 pm
by woner11
How big is your map?

Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 4:46 pm
by Caleb1117
adventfear wrote:

Code: Select all

ucft
{
	REQN
	{
		"texture"
		"qex00000"
		"qex00001"
		"qex00008"
		"qex00009"
		"qex00010"
		"qex00011"
		"qex00012"
		"qex00013"
		"qex00014"
		"qex00015"
		"qex00016"
		"qex00017"
		"qex00018"
		"qex00020"
		"qex00021"
		"qex00022"
		"qex00023"
		"qex00024"
	}
}
... What is that?

Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 4:48 pm
by adventfear
512 x 512

It's a power of two.


To caleb:
imp_fly_tie_x1.model in the "munged" section of my map. Here is the "class" file in the same munged folder.

Code: Select all

ucft
{
	REQN
	{
		"texture"
		"tie-fighter_icon"
		"hud_imp_tiefighter_icon"
	}
	REQN
	{
		"model"
		"hud_tie_fighter_shape"
		"imp_fly_tie_x1"
		"imp_fly_tiebomber_chunk1"
		"imp_fly_tiebomber_chunk2"
		"imp_fly_tiebomber_chunk3"
		"imp_fly_tiebomber_chunk4"
		"imp_fly_tiebomber_chunk5"
	}
	REQN
	{
		"class"
		"imp_fly_tiefighter_sc_exp"
		"imp_weap_fly_tiefighter_sc_cannon"
		"imp_weap_fly_tiefighter_ptorpedo"
	}
	REQN
	{
		"config"
		"com_sfx_explosion_lg"
		"com_sfx_vehiclespark_sc"
		"com_sfx_vehiclesmoke_sc"
		"com_sfx_vehicleflame_sc"
		"com_sfx_contrail"
	}
}

Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 4:52 pm
by Caleb1117
Oh, don't worry about fixing those, reqs, they are made on munge, and if they are flawed, best to clean.

I don't think the textures should keep it from working, but go to wherever the texture.req(s) is/are, and delete them.

I.E. find the qex00011.texture.req, and the same files of any other such textures causing problems, and munge, it should act as a miniature clean.

I often do this when I just changed one model or skin in a side, and don't want to do a full or manual clean to get it to show.

Re: Conversion Pack Vehicles problem

Posted: Wed Mar 19, 2008 11:30 pm
by woner11
Ya, see if that clears up anything. If you want the file back then just got to your recycle bin.

Re: Conversion Pack Vehicles problem

Posted: Thu Mar 20, 2008 7:15 am
by Teancum
You should never have to edit any of those reqs. Not ever. If you have to touch those there's a problem with the munge itself. Do a manual clean (see the sticky topic) and re-munge.