Before reading this post, I would like you to watch this move (it's only a minute long) to understand what I'm about to say.
http://www.youtube.com/watch?v=3qJrV11TUa8
Alright, here is my idea. Is it possible to script objects, sucks as props, so that most force powers will effect them too? I mean you can foce push a guy who is standing next to a medical droid and the guy goes flying, but the medical droid just sits there, like its been drilled into the ground or something.
Force Mod
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Only units can be affected by force powers.
Hypothetically, you could [.lua] script it so that when an object took damage from a force power, it triggered an animation on that object, but it would be a preset animation and you could only do it once. Also, to do that to any substantial amount of objects would be absurd.
Hypothetically, you could [.lua] script it so that when an object took damage from a force power, it triggered an animation on that object, but it would be a preset animation and you could only do it once. Also, to do that to any substantial amount of objects would be absurd.
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VF501
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Actually, Force powers do affect destructable objects. Except for the push pull powers. Force Lightning and force choke can destroy Med/Ammo droids and turrets. I've done it before in SWBF2. In SWBF force powers are just basic weapons with out geometry and a different animation. They still use the same object classes as weapons.
Theoretically you could possibly make a pushable object by adding unit characteristics into its odf. I believe it has something to do with the health type of the said object (ie, person, droid, vehicle, etc). I havent tried it yet because if I made an object I couldnt place it cause I cant map right now.
If I remember correctly though Master Saitek had a project that tried to do stuff like this. Try a forum search to find the topic.
Theoretically you could possibly make a pushable object by adding unit characteristics into its odf. I believe it has something to do with the health type of the said object (ie, person, droid, vehicle, etc). I havent tried it yet because if I made an object I couldnt place it cause I cant map right now.
If I remember correctly though Master Saitek had a project that tried to do stuff like this. Try a forum search to find the topic.
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Ace_Azzameen_5
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It's been done. For swbf1, supposedly -_- got that working. Also, in Chamboozer(?)s map of a Clone boarding operation on a CIS transport, there is an easter egg, known as the shooting gallery, where tons of objects that have Unit MSHs, units flinch animations, and can be shoved, are available to shoot at.
