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EAW model to BF model?
Posted: Thu Oct 21, 2010 8:43 am
by THEWULFMAN
I searched and found nothing about this, there is nothing in the FAQ either so here is my question.
Is it possible to convert Star Wars Empire At War model to .Msh format?
if so, how?
Re: EAW model to BF model?
Posted: Thu Oct 21, 2010 8:48 am
by CT-26-6958_Hevy
I think, to convert is not the Problem, but maybe the quality of some EAW Models... But it shoul be possible(Somebody did it with a republic Corvette allready if im right)
Re: EAW model to BF model?
Posted: Thu Oct 21, 2010 8:50 am
by THEWULFMAN
I think your right, matter of fact it was Battlefilers, the link is broken but i want it badly,
so,
how did he do it is the question?
republiccorvette
Re: EAW model to BF model?
Posted: Thu Oct 21, 2010 10:29 am
by Darth_Spiderpig
Its pretty easy to be honest.
Open the model with 3D Object Converter and save it as obj, import in XSI, resize, tweak UVs and export.
I have done that many times already, and if you have eaw installed and you have a mod containing ket's say a ship you want badly, go to the mod's folder/art/models and search for it.
Pretty easy, they are not munged in any way.

Re: EAW model to BF model?
Posted: Thu Oct 21, 2010 11:56 am
by THEWULFMAN
Darth_Spiderpig wrote:Its pretty easy to be honest.
Open the model with 3D Object Converter and save it as obj, import in XSI, resize, tweak UVs and export.
I have done that many times already, and if you have eaw installed and you have a mod containing ket's say a ship you want badly, go to the mod's folder/art/models and search for it.
Pretty easy, they are not munged in any way.
i have the 3D Object Converter , but i have the free version, do you have to use the normal version to export?
EDIT, I use blender, so i can can convert to .raw in 3d object converter, then import to blender, so thanks Darth Spiderpig, you've never let me down yet
