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Can't find REQ error [Solved]
Posted: Sat Jan 19, 2013 7:55 pm
by skelltor
When I munged a new unit I made I found this error
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
So I opened his req but it looks fine
Does anyone notice anything out of place? Or have any other ideas?
Re: Can't find REQ error
Posted: Sat Jan 19, 2013 8:51 pm
by Loopy53
skelltor wrote:When I munged a new unit I made I found this error
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
So I opened his req but it looks fine
Does anyone notice anything out of place? Or have any other ideas?
try loading the .req like this instead. You only need 1 model and 1 texture thing.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:11 am
by skelltor
I tried your change but still get the same error. I have other REQs set up the same way and they work fine. Any other ideas?
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:58 am
by Noobasaurus
Clean? Manual clean? (I assume you have tried this)
Also: When did the error start happening?
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 1:15 pm
by skelltor
I have tried a clean, no manual yet. It started today when I tried munging my new unit.
Update: manual clean stopped the error but added a ton of these
ERROR[levelpack req\rep_inf_41st_sniper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\rep_inf_501st_air.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
EDIT I got rid of the DOS error by running another manual clean.
more information when it munges the blaze trooper's REQ it gives me an level pack error that I must close for munging to continue.
Also when rep side is fully munged it is about a 10th its normal size.
.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:38 pm
by Loopy53
Post all of the following: Complete munge log. Complete error log. rep.req, your unit .req, and the unit .odf and msh/tga use dropbox or mediafire if your a penguin to post the msh/.tga.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:42 pm
by skelltor
I tested out the skin and model ingame and they worked fine. I will post the REQ's, munge log, and odf after munging finishes. What error log are you referring to?
Munge log
http://textuploader.com/?p=6&id=T6CSg
Unit REQ
Rep REQ
unit odf
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:52 pm
by Loopy53
run the game in the debugg.exe, see the faq question 4. Also post the log that is generated immediately after the munge is finished. If no log is generated, good.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 2:55 pm
by skelltor
I have not even put the munged rep side ingame because the munger gets an error and the rep side is so much smaller then it should be. I edited my previous post with the other info.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:07 pm
by Loopy53
found one error. The rep_inf_flametrooper needs to be loaded in the rep.req. Remove anything that you are not using from the rep.req too. The yellow error means your flametrooper/blazetrooper is wrong. Re-name all instances of blazetrooper to flametrooper. Leave the unit odf the way it is though.
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors:
4 Errors
ERROR[PC_texturemunge msh\cloneshockassassinbluev.tga]:Targa palette entry size 70 not currently supported.
ERROR[PC_texturemunge msh\cloneshockassassinbluev.tga]:Targa palette entry size 70 not currently supported.
[continuing]
2 Errors 0 Warnings
ERROR[levelpack req\rep_inf_ep2_anakin.req]:Expecting bracket, but none was found.
File : ..\..\..\sides\rep\req\rep_inf_ep2_anakin.req(0)...
<--
ERROR[levelpack req\rep_inf_ep2_anakin.req]:Expecting bracket, but none was found.
File : ..\..\..\sides\rep\req\rep_inf_ep2_anakin.req(0)...
<--
[continuing]
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_flametrooper.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_flametrooper.lvl.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
The red error I am not familliar with. Remove that weapon for the time being.
The orange error means your .tga size in not a power of 2. Google power of 2's if you need to, and resize cloneshockassassinbluev.tga. Should be 512 x 512, 256 x 256, or 1024 x 1024.
The purple error mean your rep_inf_ep2_anikan.req is messed up. Post that .req please
Start with fixing those errors. Can you please post your ERROR log? Run the debugg.exe, located in C:\program files\lucasarts\star_wars_battlefront_ii\gamedata\ or follow this from the FAQ:
If you need the modified debugger, go to the FAQ question 4 for the link.
Hopefully this helps!
P.S. If you need a dc-15 carbine I would be willing to model it for you, since that one apears to be corrupt.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:18 pm
by AceMastermind
'req' errors don't usually mean an error with the req file, that is just a generic message thrown for a broken munge. An ingame error log is useless at this point since the munge was broken, you must fix the munge log errors first. The targa error is related to RLE compression.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:24 pm
by Loopy53
I dont mean to disagree with you ace, but I believe that error is size. a Targa type 10 is not supported error is RLE. Regardless, it needs fixed.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:27 pm
by Nedarb7
Ace wrote:The targa error is related to RLE compression.
Actually Ace is right Zapattack1234 had the same error before.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:31 pm
by skelltor
Oh I had rechanged flametrooper back to blazetrooper after I munged so everything is blazetrooper now. The assassin skin I don't even use for a unit so idk why it shows up so i removed it.
Thank you for the model offer but I have another one that will be fine.
ep2 Anakin req
Hmm do you think something could be wrong with hud_rage since both Anakin and the blaze trooper use it? They are(as far as I can remember) are the only republic units who reference it in their req.
Also I am a bit unclear on why you want to see the error log as it wouldn't reference the blaze trooper as he has never made it ingame. How ever if you think a basic error log with the rest of my republic side would help I will be happy to run it and post the log. I really appreciate your help
"'req' errors don't usually mean an error with the req file, that is just a generic message thrown for a broken munge. An ingame error log is useless at this point since the munge was broken, you must fix the munge log errors first. The targa error is related to RLE compression."
Oh alright well I fixed the targa anyways. Do you notice anything else wrong with my unit that could cause the REQ error?
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:31 pm
by Loopy53

Alright. I will end this conversation here, lets focus on helping skeltor. No problem for the help. I always like error logs because they have the most information about an error.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 3:43 pm
by skelltor
Ok here is my error log for the heck of it btw that missing blaze trooper error is because this was the map I was planning on putting him on but he never made it.
http://textuploader.com/?p=6&id=ho6Kj
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 5:08 pm
by Loopy53
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "com_weap_inf_health_det TURRET1" node "aimer_y" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "com_weap_inf_health_det TURRET1 WEAPON1" mount node "aimer_x" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "com_weap_inf_health_det TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "com_bldg_inf_psg TURRET1" node "aimer_y" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "com_bldg_inf_psg TURRET1 WEAPON1" mount node "aimer_x" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "com_bldg_inf_psg TURRET1 WEAPON1" fire node "hp_fire" not found
I would figure these out. Beyond that, I cant figure out why your unit isnt working....other than naming. Check ALL names and go from there.
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 5:59 pm
by skelltor
Those errors are from some custom autoturrets they work fine though.
I looked in rep/munged/pc and the blazetrooper.lvl didn't have ucft but a different blazetrooper.lvl. req had only the letters ucft in it could that offer any explanation or is that just because of some other error? I wouldn't think it would matter but would not having a weapon model be an issue? His two primary weapons use the superbattledroid cannon msh (the invisible one)
Re: Can't find REQ error
Posted: Sun Jan 20, 2013 6:14 pm
by Loopy53
Try a different weapon and see. Is this a custom side folder? IE if you made a USA folder that doesn't exist already. If so, make sure the munge.bat and clean.bat are in the folder. I'm pretty sure thats not the case, since you were using the rep side. If your sure the turrets arent causing grief, alright.
Re: Can't find REQ error
Posted: Mon Jan 21, 2013 12:16 pm
by skelltor
Facepalm I found out my issue, in overcharge instead of com_item_overcharge I had pasted com_weap_overcharge so the weapon was trying to use itself as ordnance. Thanks for the help everybody
