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Squeddies pack source models (over 300 models!)

Posted: Thu Mar 08, 2007 9:54 pm
by squipple
The pack is fast on it's way. I've already got several little fixes in place and am working to add minor enhancements as well. Here it is, out before the pack...a ton of the source models used in the squeddies pack. I hand picked the models form the maps that I thought would be most re-useable. It came out to just over 300 models!
Feel free to grab n use as you see fit. Enjoy!

Download Link:

MediaFire
FileFactory

Image

RE: Squeddies pack source models (over 300 models!)

Posted: Thu Mar 08, 2007 10:04 pm
by plokoon761
dang, thats kool. good job doin all of those :) and thanx

RE: Squeddies pack source models (over 300 models!)

Posted: Thu Mar 08, 2007 10:08 pm
by Xavious
Sweet, they look good. Can't wait to try them all out.

Posted: Thu Mar 08, 2007 10:59 pm
by Clonedude55
WOW this is amazing I am going to have fun making weird maps. With this and that pyramid just makes me want to make an Egypt map good job

Posted: Thu Mar 08, 2007 11:33 pm
by Darth_Z13
:Q_____

You rule!

Posted: Fri Mar 09, 2007 12:18 am
by Tuskenjedi
My god, great job!!!! can't wait to try them ou- one map just wouldn't be enough for them... :mrgreen:
Oh, crud, i never realised location changed to Xfire username! AHAh
It was probably because we were spamming it... jk

Posted: Fri Mar 09, 2007 12:20 am
by SymbolS
Are those all from your maps or were you just REALLY BORED!?

Posted: Fri Mar 09, 2007 12:21 am
by trainmaster611
Why didn't you tell us about this earlier!?!?!?!? Image

Posted: Fri Mar 09, 2007 2:31 am
by Blueline
WOW! Its Amazing! Over 300 Models :shock: . Im sure they alle are great! You could make a great realistic map with them!
Thank you squipple



sry für my bad english :atatpilot:

Posted: Fri Mar 09, 2007 8:15 am
by Alpha
Awww. Filefront is doing maintenance until I have to leave. I'll get this ASAP, great job, squipple!

Posted: Fri Mar 09, 2007 9:16 am
by Redline
Very good , but correct your Downlode link :wink:

Posted: Fri Mar 09, 2007 10:09 am
by Caleb1117
Holy peanut jelly! :shock: there here, awsome! *maniac laugh*

Thanks Squipple. :D

Posted: Fri Mar 09, 2007 12:14 pm
by -Yock-
Thanks Squipple. Other mappers should release their objects too...

Posted: Fri Mar 09, 2007 12:56 pm
by authraw
Wow! Very nice. Downloading now...

By the way, are we allowed to reskin these objects? Sometimes I love the shape of an object, but I need it in a different colour or whatever. ;)

Anyway, thanks a lot for releasing these!

Posted: Fri Mar 09, 2007 1:03 pm
by DarthD.U.C.K.
Thanks!!!!!!!!!!!!!!!!!!!! :greeny: :mrgreen: :mrgreen:

Posted: Fri Mar 09, 2007 1:13 pm
by squipple
Yes, you can reskin them. Several of the objects in there are the same object reskinned. Eddie loved his legos :) And I should warn you I didn't test ALL of them in-game. There were a couple of eddie's models I had to 'fix' (I just rebuilt them) in order to make them work in-game. A couple of them were so messed up it was crashing my munge. All of the NEL, ARF, and KOTOR models are clean, although many don't have shadowvolumes.

Posted: Fri Mar 09, 2007 1:59 pm
by -Yock-
squipple wrote:Several of the objects in there are the same object reskinned.

How can I do that?

Posted: Fri Mar 09, 2007 3:24 pm
by Darth_Z13
@Yock, you need to make a copy of the .msh file and .tga file then a copy of the .odf file and change the .odf name and the .msh name. Then open the .odf file and change the .msh name to your new one. Then open the .msh file with a hex editor and change the .tga name to your custom .tga name. Understand?

Posted: Fri Mar 09, 2007 8:56 pm
by darthtrogsasea
or just copy and past the code for the overide texture in to a copy of the odf

Posted: Fri Mar 09, 2007 9:10 pm
by -Yock-
'Z13: I did understand you, but I'm not very familiar (I don't know anything at all) with hex editing. If you give me an example on how the texture name apears and where to find it, it would be a great help.


Darth something :lol: : It seems that this is more simple to do than Z13's option. How would I do that?