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Re: Dynamic Map Idea
Posted: Tue Jun 10, 2008 10:36 pm
by RepSharpshooter
Well there's several ways we can go with sides.
1 side could be people with no weapons, the other be people with weapons. Autoturrets would shoot at people with weapons in public places where you don't want people with weapons. Yet you could go into an "edgy" bar with weapons. Certain people would have access to a "police officer" class which could be on the civilian team, but has weapons. Or something like that, it's still sketchy. We'll also have to see how zerted's inventory idea works out. Doesn't that mean you have to have a class for each person?
I was also thinking about having a class for each person who helped make the map. Zerted and I (but mostly zerted) figured out how to restrict access to a class depending on your profile name. This would be impractical if the number of people working on this map got over the limit for sides.
Lol, teaser pic, I will release this grass later:

Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 2:19 am
by SlyCoopersButt
Looks so real it makes me want to use a lawn mower soon!
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 4:21 am
by The_Emperor
RepSharpshooter wrote:Well there's several ways we can go with sides.
1 side could be people with no weapons, the other be people with weapons. Autoturrets would shoot at people with weapons in public places where you don't want people with weapons. Yet you could go into an "edgy" bar with weapons. Certain people would have access to a "police officer" class which could be on the civilian team, but has weapons. Or something like that, it's still sketchy. We'll also have to see how zerted's inventory idea works out. Doesn't that mean you have to have a class for each person?
I was also thinking about having a class for each person who helped make the map. Zerted and I (but mostly zerted) figured out how to restrict access to a class depending on your profile name. This would be impractical if the number of people working on this map got over the limit for sides.
The only big downside to that has been mentioned before, if someone who wants to be annoying uses, say, Rep's username, he'll get the police officer class and can kill all civilians? Though, obviously, with an admin present that'll be solved soon enough. Maybe you should appoint several members to have an admin panel instead of the police idea. Isn't that what Darth_Z did with the cantina too?
What do the civilians get if they don't get weapons? Nothing that can be spammed, but at least something or some action per civilian...
While I do like the idea of having one class per person who helped, I'd say you'd better use those unitspots for units everyone can be, nothing is as fun and appreciated as diversity, and it's a bit of a shame to have several unit slots that only one person can use, especially while those persons will not be online 24/7. I can imagine it being a little annoying to players not to be able to be any unit they want.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 7:14 am
by Taivyx
Oh, I am definitely participating in this, I remember you showing me this a while back.
How big is each lot? If it's pretty far apart, you might want to add speeder bikes for transportation.
Great work on the map so far by the way, great sky texture.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 7:17 am
by Grev
For one, I think you should, and shouldn't have guns. For guns there should be a certain area where you and buddies can kill each other. For that, you can do on enter region, unlock a certain character, or maybe a room into a dueling arena where you walk into a small chamber to get a character using regions.
I also think there should be a little Campaign to Find gutu on the island.
Also, the map can be divided for fighting and lounging. The veterans lounge, New modder eisley, all kinds of places dedicated to all kinds of people.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 7:43 am
by YouJediJunkie
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 9:44 am
by RepSharpshooter
Thanks, yeah we might need a bottle for the cantina (which i modeled one based off of Ahto city's)
Taivyx wrote:Oh, I am definitely participating in this, I remember you showing me this a while back.
How big is each lot? If it's pretty far apart, you might want to add speeder bikes for transportation.
Great work on the map so far by the way, great sky texture.
I was going to put some of the lots right next to each other, like in a small town/outpost. I want to put the people that will actually do something together so that we may fill up a town. I can also give plots out in the countryside.
Is this acceptable for the theme of it? I'm going with earth-themed:

^ note that little dot on the right is a person for scale.
I want to add some more hills, perhaps a creek to make it more interesting. The whole map is land, except for a bay on the far right. The terrain is 512x512 which is about 12km by 12km, ample space for development. I'll put in some more nature stuff, then work on some sample houses, so I can determine how big we actually need to make them.
There's a ton of free houses like this on turbosquid:

I'm half tempted to make it themed like that.... But I want a techy place too, perhaps there can be 2 separate villages. I'll just stick to the RepSharpshooter residence for now.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 9:57 am
by Fluffy_the_ic
Fluffy_the_ic wrote:But how would this work? Would we pass around to everyone and put up for D/L every 5 people or so?
Each person has a LYR file, and they only add objects for their plot. Then they send me their lyr and any new msh or odf, and I munge it all together. I'm going to start laying out the map now, the terrain, water, foliage. Then I'll have a few people that I know I can trust to do stuff test a few lots and see if this system will even work out.[/quote]
Can you export a couple models for me, or do you get other people to do that for you? I'm probably going to end up being a building modeler, and I have a couple (literally) pretty good ones. The textured one just has bad textures.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 10:12 am
by RepSharpshooter
RepSharpshooter wrote:I plan on releasing a beta of MshEx along with this (if this idea ever takes off). I'll have to re-write it to make it XSI compatible though. Well this way people can make their own houses/models very easily.
I'll need to fix it a bit though, which means the implementation of a ton of more algorithms etc. It may take a lot of work/time.
Just to let you know, here is some original concepts for DMI, although I really want to move towards smaller scale, as it's hard to model all this:
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 10:21 am
by Fluffy_the_ic
RepSharpshooter wrote:RepSharpshooter wrote:I plan on releasing a beta of MshEx along with this (if this idea ever takes off). I'll have to re-write it to make it XSI compatible though. Well this way people can make their own houses/models very easily.
I'll need to fix it a bit though, which means the implementation of a ton of more algorithms etc. It may take a lot of work/time.
Just to let you know, here is some original concepts for DMI, although I really want to move towards smaller scale, as it's hard to model all this:
YouJediJunkie wrote:RepSharpshooter.
Holy. Cheese. Doodle.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 11:26 am
by MasterSaitek009
I like the look of the environment. Very nice sky.
You could add some trees and a little snow and the map could be located in Canada! And you know what they have everywhere in Canada?
*stereotype/ignorance alert*
Bigfoots!(feet?)
Reskin a wampa and you would have some nice wildlife for your reserve.

Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 11:48 am
by Delta 47
The Terrain and Sky look good

Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 12:29 pm
by Fluffy_the_ic
Each lot should have a couple of normal old coruscant speeders so you can get to other lots faster, maybe a little "show off mah tank arena" in everyone's lot? They make a tank model in XSI and have remote controlled tank wars with it.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 12:38 pm
by RepSharpshooter
Maybe you could just park your speeder in your garage. We could just use rend's speeders.
I'm putting in my coruscant buildings as we speak, mshex'ed. Mshex works great as long as you don't have any textures and you have 3ds Max.
This ones waaaaayyy too big:
Perhaps something half/one-third it's size would be better.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 12:50 pm
by redgroupclan
Man Rep those I some nice models

Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 12:57 pm
by Xavious
Fluffy_the_ic wrote:Each lot should have a couple of normal old coruscant speeders so you can get to other lots faster, maybe a little "show off mah tank arena" in everyone's lot? They make a tank model in XSI and have remote controlled tank wars with it.
Speeders? How about cars? (Hmm.... and flying couches)
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 2:18 pm
by RepSharpshooter
I guess you could have a car, I'd rather have a speeder though, I already have a design for one.
OK I'm going with this building, it's pretty big, about the maximum I'd do in this level:
I'll probably chop off some of the height in the middle as well. I think it'll be the RepSharpshooter Corporation building, showcasing my work as a modder, and maybe =LH= and stuff like that. I'll mshex my house and that'll be located out near the coast. Oh yeah, had to cut the ocean down to a lagoon, memory blew up.
My plan:
-Maybe make a building or two 1 to 1/2 the size of this one, for an experienced person to fill.
-Make a building 1/4 the size of this, for your average person.
-Make props to fill the buildings with
-Make mshex import crosswalk 6.0 text .xsi format (also fix bounding box issue)
-Also add stuff to the terrain, like trees, etc.
-Need to section off plots for buildings, I'll have some people test early to see if it'll work.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 2:43 pm
by Eggman
I love the environment you went with for this.

A shame you needed to cut down the ocean, but that's a repetetive problem with coastal maps.
This might be what you're going for in the first place, but I think it would be cool to have sort of the modern city idea near the coast, and then farther away create a countryside and raise up the terrain to provide a nice scenic area to show off the environment, maybe add in some secret areas as an incentive for players to explore a bit.
Also, I don't know if it would be possible to do some sort of programming to enforce this, but I was thinking it might be a good idea to set up a rule that each person can only have so many objects on their plot to prevent the map from filling up too quickly and crashing.
All in all, this is a great idea, and you've done an impressive job on planning it out.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 3:12 pm
by RepSharpshooter
Thank you. Yeah that's sorta what I was planning on. I think we'll be ok on object limits, I'll delete anything spammy.
Ok I need some feedback, does this lot (bounded by a region) look big enough for an average person? In the other pic, it's bounded by grass.
This will be one of the standard houses available in the DMI kit. It's 2 stories tall, and includes a stair case that even goes to the rooftop. Inspired by coruscant designs. I meant to leave some space for a yard/speeder parking.
Re: Dynamic Map Idea
Posted: Wed Jun 11, 2008 3:13 pm
by Teancum
Yeah, that's plenty big. We could always allow for bigger lots later on, but that's a nice size that'll fit everybody in.