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Explosions...
Posted: Wed Aug 06, 2008 12:38 am
by CayokeX
Ok hey i need to know how to change the odf of the tip of the republic command ship to explode and the explosion to be the frigate..
Re: Explosions...
Posted: Wed Aug 06, 2008 3:26 pm
by computergeek
Well, I did say I wouldnt help you, but whatever, dosn't seem like anyone else is going to
ok, open up the rep_cap_assaultship.odf
It will say this
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_cap_assultship.msh"
[Properties]
GeometryName = "rep_cap_assultship"
MaxHealth = "999999.0"
AddHealth = "50000.0"
RespawnTime = "999999"
FoleyFXGroup = "metal_foley"
BuildingSound = "sd_engine_amb"
it needs to be
That should work, I didnt test it