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zero editor placing group objects incorrectly

Posted: Tue Feb 12, 2019 9:14 am
by wsa30h
Hi zero editor is placing loaded multi objects obj files inside each other and upside down but when i load the map in battlefront2s zero editor it places the normally. also zero editor in the first game cant open the map after being opened and saved in battlefront 2s zero editor. is there a fix for it placing the objs like this ?

Re: zero editor placing group objects incorrectly

Posted: Tue Feb 12, 2019 3:20 pm
by Teancum
You can go from SWBF2 ZeroEdit to SWBF1, but it's not easy. If you're building a map for both games, start with SWBF1.

Re: zero editor placing group objects incorrectly

Posted: Tue Feb 12, 2019 3:21 pm
by wsa30h
how do i go from swbf 2 to swbf1 i always make my maps for swbf1 first and then port them but how would i for example convert coruscant to swbf1 ?

Re: zero editor placing group objects incorrectly

Posted: Tue Feb 12, 2019 4:41 pm
by AnthonyBF2
Apart from the conversions themselves, you also have to edit/convert all of the MSH files to be compatible with BF1. I don't know much, but I do know that most MSH files from the BF2 assets won't work in BF1, they'll come out visible but completely hollow making everyone fall through them.

Someone else has already put good effort into porting BF2 maps into BF1, (can't remember the person) find them and ask for their assets.

Re: zero editor placing group objects incorrectly

Posted: Tue Feb 12, 2019 5:34 pm
by wsa30h
ok i guess i will do that if i can find them.