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BlurLength

Posted: Sun May 24, 2015 11:21 am
by Eaol
Hey! :D

I've been unable to figure out what the "BlurLength" parameter in the blaster bolt ODFs does. Does anyone happen to know?

Re: BlurLength

Posted: Mon May 25, 2015 11:28 am
by AceMastermind
I would say, based on the name, it determines the length of the blur. :P
The best way to find out what undocumented properties do is to play around with the values and take note of the changes in-game.
I would start the experiment with extreme values.

Re: BlurLength

Posted: Mon May 25, 2015 1:35 pm
by Eaol
I've done this, and I've seen nothing change between a 5,000 meter "BlurLength" and a 0 one. All this time I thought it would be something obvious, but I'm really stumped.

Re: BlurLength

Posted: Mon May 25, 2015 1:43 pm
by Marth8880
Eaol wrote:I've seen nothing change between a 5,000 meter "BlurLength" and a 0 one.
That's probably why. The game is probably reading those huge values as overflows.

Re: BlurLength

Posted: Mon May 25, 2015 1:47 pm
by Eaol
I've also tried 50, 5, and 1. Nothing there either.

Re: BlurLength

Posted: Mon May 25, 2015 3:07 pm
by AceMastermind
Have you tried it with different video settings? It might only be noticable on certain ones.

Re: BlurLength

Posted: Mon May 25, 2015 3:24 pm
by Eaol
If it's a distortion effect, then I can't see it. For whatever reason, when I install SWBF2 and play for a while, I tend to lose the distortion effects and I'm not really sure why. Same with force run blur and the like. They just don't appear for me anymore.