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LOD

Posted: Sat Aug 26, 2006 9:41 pm
by n1nj4
How do I create a LOD mesh? Is there a tool that reduces poly-count? How can I find out how many polys my mesh has? Do I simply build the lod mesh ontop of my orginal? Please help an XSI noob.

Posted: Sat Aug 26, 2006 11:40 pm
by Gogie
create a model and a lower res model then place it in your odf.

look at Kamino or Tatooine for refference.

Posted: Sun Aug 27, 2006 3:42 am
by n1nj4
thanks, but how do I know how many polys my mesh has?

Posted: Sun Aug 27, 2006 5:14 am
by Rekubot
Select the entire mesh (make sure you don't have any nulls selected) and press Shift+Enter. I think that's how you do it.

Posted: Sun Aug 27, 2006 5:17 am
by Murdocr
in xsi press shift+s and go to stats. then select show scene info and show selection info. Also another way of getting a LOD model in game is to select all geometry and go create>poly mesh>merge. name this new poly mesh something_lowrez. works every time for me

Posted: Sun Aug 27, 2006 6:15 am
by Rends
In XSI make the lowres object children of the original object and name it objectname_lowrez (where objectname should be the name of the parent object.

You also need to select the both models before exporting.

Rends

Posted: Sun Aug 27, 2006 6:20 am
by Rekubot
But what if the parent object is more than one mesh? Do you have to make a polymesh out of all of them?

Posted: Sun Aug 27, 2006 1:44 pm
by t551
The prop should be one polymesh, and it's lowrez should be another, and then, if you include collision primitives, those are each one polymesh to themselves.

Posted: Sun Aug 27, 2006 3:25 pm
by Rends
This is a typical 3dmodel arangement for SWBF:

Image

Note: for export you need to select all objects.

Rends

Posted: Sun Aug 27, 2006 3:37 pm
by t551
Well, you do that by baranch selecting DummyRoot, don't you?

Posted: Sun Aug 27, 2006 3:50 pm
by Rends
It´s the shematic view ( 9 key)

Rends

Posted: Sun Aug 27, 2006 3:54 pm
by t551
No, no, I mean selecting all the objects, it's done by branch selecting DummyRoot.

Posted: Sun Aug 27, 2006 4:22 pm
by Rends
Well no, you need to hold down the shift key and select everone.

Rends

Posted: Sun Aug 27, 2006 4:41 pm
by Qdin
lol - no Rends :P

t551 was talking about when exporting, and he's totally right :) you gotta Branch Select the DummyRoot, since EVERYTHING should be a Child of the DummyRoot :)

Posted: Sun Aug 27, 2006 5:08 pm
by Rends
Well not sure what you mean with dummyroot.

Posted: Sun Aug 27, 2006 5:32 pm
by Rekubot
Dummyroot is the parent null that everything goes under. Personally I call it MS3DSceneRoot, and it works fine for me.

Posted: Sun Aug 27, 2006 5:37 pm
by Rends
Regarding to the screenie here:
Image

I didn´t add a Null.
The Cube is the parent and everything else is a child of it.
So what do you mean?
Cube=Null=Dummy ???

And in explorer view if i select the cube only the cube will get highightet not the childs so i still need to select the childs one by one.
(Teach me if there is another way)

Rends

Posted: Sun Aug 27, 2006 5:58 pm
by Rekubot
If the cube is the parent then you can middle-click on it to select everything else (branch-select), then export. I've never seen the actual mesh being the parent of everything though. Meh, if it works, it works.

Posted: Sun Aug 27, 2006 10:43 pm
by t551
Yeah, the way the dev's did it was to have, under Scene_Root, a null called DummyRoot, which has everything pertaining to the model as a child of it. When you export, you branch select (middle-click) DummyRoot, and then everything that is useful to the model is selected for export.

Posted: Sun Aug 27, 2006 11:10 pm
by n1nj4
Murdocr wrote:in xsi press shift+s and go to stats. then select show scene info and show selection info. Also another way of getting a LOD model in game is to select all geometry and go create>poly mesh>merge. name this new poly mesh something_lowrez. works every time for me
so....I don't need to reduce the poly count for a lod mesh? That's fishy...plus, my model is one object, so if I hit merge, my mouse has "pick" over it...couldn't I just duplicate my model and make it a lowrez?