Announcing Mountainside Assault -WIP-
Posted: Wed Jun 21, 2006 5:56 pm
I started this for three reasons: one, I can't do much with Kashyyyk at the moment. Two, there hasn't been much Galactic Civil War modding, so I wanted to make a map featuring a battle in that era (and an origional one, too). And three, I had several ideas pop into my head at once. Most of them will be featured in the list of features for the finished product of this map, listed below:
-Galactic Civil War battle - complete with custom sides that are more realistic
-A culmination of space and land. The Star Destroyer hovering meanacingly above the landscape will duke it out with the turrets, both remote and auto, placed all along the mountainside in this full - scale assault
-The Star Destroyer will feature mannable turrets on the bottomside for manual airstrike action
http://s83.photobucket.com/albums/j285/ ... turret.jpg
-All mannable turrets will also feature the green beams - no more silly cahingun or particle cannons!
-New Sentinel class Imperial shuttle will replace the prototype. It is completely true to it's nature - extremely slow, not maneuverable, little weapons, but it can take a pounding and then some, as well as shuttle several troops and act as a mobile spawn point
http://s83.photobucket.com/albums/j285/ ... uttle2.jpg
-Psychofred's hovernaut and/or snowspeeders will appear to combat the ferocious AT - ATs in addition to the full space vehicle array
-Another new air vehicle for the rebels (it's a secret)
-Elevator to transport human players between the ground floor and the mountainside observatory, where the turret stations are located
http://s83.photobucket.com/albums/j285/ ... levate.jpg
Which is switch - activated!
http://s83.photobucket.com/albums/j285/ ... evate2.jpg
-Rebel base will be almost completely inside the mountain, with the exeption of the enclosed observitory, which will have a stunning, safe view of the battlefield (once I get the fog effects worked out of course)
http://s83.photobucket.com/albums/j285/ ... odview.jpg
-Conquest mode will be completely re - done. No bleeding. The Imperials will start out only with their hangar command post. They will have to use their landers to capture a command post on land before they can utilize their AT - ATs and other ground assault vehicles
-A number of balancing tweaks, including reducing the speed of ALL aircraft so they are actually usable for strafing and more vulnerable to ground attacks (like the BFI aircrafts)
-MAYBE - and I say maybe because it is extremely complicated and may take too much time - a singleplayer objective based mode
-XL and possibly CTF modes will compliment the Conquest (and perhaps Campaign) mode
Life is very much restricting my time, but hopefully I'll be able to finish ONE of these projects sometime soon. So I am working on something, just not Kashyyyk. This is in the early stages, so any ideas, advice, etc. is more than welcome.
-Galactic Civil War battle - complete with custom sides that are more realistic
-A culmination of space and land. The Star Destroyer hovering meanacingly above the landscape will duke it out with the turrets, both remote and auto, placed all along the mountainside in this full - scale assault
-The Star Destroyer will feature mannable turrets on the bottomside for manual airstrike action
http://s83.photobucket.com/albums/j285/ ... turret.jpg
-All mannable turrets will also feature the green beams - no more silly cahingun or particle cannons!
-New Sentinel class Imperial shuttle will replace the prototype. It is completely true to it's nature - extremely slow, not maneuverable, little weapons, but it can take a pounding and then some, as well as shuttle several troops and act as a mobile spawn point
http://s83.photobucket.com/albums/j285/ ... uttle2.jpg
-Psychofred's hovernaut and/or snowspeeders will appear to combat the ferocious AT - ATs in addition to the full space vehicle array
-Another new air vehicle for the rebels (it's a secret)
-Elevator to transport human players between the ground floor and the mountainside observatory, where the turret stations are located
http://s83.photobucket.com/albums/j285/ ... levate.jpg
Which is switch - activated!
http://s83.photobucket.com/albums/j285/ ... evate2.jpg
-Rebel base will be almost completely inside the mountain, with the exeption of the enclosed observitory, which will have a stunning, safe view of the battlefield (once I get the fog effects worked out of course)
http://s83.photobucket.com/albums/j285/ ... odview.jpg
-Conquest mode will be completely re - done. No bleeding. The Imperials will start out only with their hangar command post. They will have to use their landers to capture a command post on land before they can utilize their AT - ATs and other ground assault vehicles
-A number of balancing tweaks, including reducing the speed of ALL aircraft so they are actually usable for strafing and more vulnerable to ground attacks (like the BFI aircrafts)
-MAYBE - and I say maybe because it is extremely complicated and may take too much time - a singleplayer objective based mode
-XL and possibly CTF modes will compliment the Conquest (and perhaps Campaign) mode
Life is very much restricting my time, but hopefully I'll be able to finish ONE of these projects sometime soon. So I am working on something, just not Kashyyyk. This is in the early stages, so any ideas, advice, etc. is more than welcome.