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Stuttering of blaster bolts and projectiles in multiplayer

Posted: Sun Mar 06, 2016 11:34 pm
by Eaol
Hey Gametoast!

I've encountered an odd thing. Actually, it's probably been there all along, but I'm not sure whether or not there is anything that can be done about it.

You see, the blaster bolts and other projectiles seem to travel in a more jerky, low-framerate manner in multiplayer, yet exceptionally smoothly in singleplayer. To illustrate, imagine the "XX" is the position of a blaster bolt.

Code: Select all

_____________________________________________________________________________________________________________________________
SP= XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX   XX


MP= XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX         XX


T=00-----01-----02-----03-----04-----05-----06-----07-----08-----09-----10-----11-----12-----13-----14-----15-----16-----17-----18-----19-----20...
_____________________________________________________________________________________________________________________________

As you can see, while the bolt travels the same velocity and reaches its destination at the same time, it appears it is rendered a significantly smaller portion of the time in multiplayer. This is extremely frustrating visually, as blaster bolts look bizarre and un-Star Wars in multiplayer and appear to suggest either low performance or lag or both. It looks rather odd, appearing to jump from position to position. But in singleplayer, this has the effect of making blaster bolts and other projectiles move very smoothly, even at low velocities.

Is this just my problem or is it like this across systems? Also, can anything be done about this?

Re: Stuttering of blaster bolts and projectiles in multiplay

Posted: Mon Mar 07, 2016 3:25 am
by Marth8880
It's not just you. I believe the core of this issue is the low tick rate that the game uses. (I think the game's maximum is 30?)

Coincidentally, this is why most shooters use raycast projectiles instead of actual object-based projectiles with real physics (the only exception I can think of being Battlefield).

Re: Stuttering of blaster bolts and projectiles in multiplay

Posted: Mon Mar 07, 2016 1:54 pm
by AnthonyBF2
In multiplayer, the server/host always defaults to 20 tps. It can go as high as 30 but I am pretty sure admins never change that setting.

Re: Stuttering of blaster bolts and projectiles in multiplay

Posted: Mon Mar 07, 2016 5:42 pm
by Eaol
So there's nothing that can be done? Honestly, even an increase from 20 to 30 would be helpful, if that's even possible.