AQT wrote:ARC1778 wrote:I really need these answered.
That doesn't mean you get to create another thread addressing the same subject when
your original one is just a day old. Please have some patience.
As for your questions, have you done any testing to see what the answers are for yourself? You're clearly familiar with the limitations and the specific terminology, so why not put them into practice? Of course, once you run into a snag, that's when you can ask for further help.
The forum has not been as active as late, and even when it was, animation was one of the things less attempted, it is also poorly documented (Plenty of tut for Making them, plenty for implementing ONE, but none for several) I felt that putting a topic with a title with something that might come up in an error log would mean more people who would bypass animation topics would look at this one as it's far more basic.
That would be foolish, I know there are 18 banks, I can see 13 unique animation sets in hero assault (if Han's side on shooting stance counts), therefore I can have atleast 12, now I had 14 planed with 3 free slots for heros, and 1 slot for locals, now, I do not want to go to the trouble of making an animtion set that there's no room for, I have 4 pistol animations planed, and 6 other weapons, (long-guns, short guns, MGs), special ones for magnaguard, B1 and B2 BDs and all of them stopped-framed with an action figure based on T.v. and movie poses of clones and droids, if it's less than 12 I need to replan and merge about half of them, none of the 12 have superfluous poses, so I can't just drop one. I don't have the asset I need to do the ones I NEED to do, I.e. that there are no animations for, or that the default ones that would clip.
This is really holding me off investing time in learning soft image/XSI, and I only know what I could find here. I AM being utterly impatient but every second I waste is another second closer to our deadline, a second that could be used on things that will make it.
(Yes we have actually have a deadline and something to show you -albeit limited atm with little of the final products scripting, and Commander Awesome is telling me the odfs will be ready in 2-3 weeks, so I need everything on this side -a map, classes, everything ready by the time he's done so we can start testing), and I want this to stand out in someway, ATM were giving a beta with a cool but likely still needing work map, a parically balanced side mod, a few new, but ultimately unused til now, assets which we were very kindly lent by the grace of our 3D modeling betters, and some clone wars music tracks, that's about all, on top of that, i am dosed out my skull which effects my work and a bunch more personal stuff I won't rant about.
I need four words, can I have them please, this is not the time for "learn it yourself" if I had unlimited time I'd happily mess around, but atm I'll end up hulk smashing my laptop. I'm doing this
Right; plan, research, learn, implement. Don't do anything unless you know you can, you can mess around once it's finished. But if I can't get something new AND unique in that one of the team made just for this, then there's nothing there that makes it worth
seeing, and re-skinned stock asset maps don't count.