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Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 12:19 am
by B-1Burt
Spain eh, see the spoiler.
@Nihillo and Spiderpig: Yep, that's what I wanted.
@mswf: I didn't realise it was industrial, it just looked snowy to me.

Adding another bridge below would be great, but make it sort of a fighter launch area. That is if you include gunships and such, which brings me to my next question.
Adding fighters would be cool, just add some platforms beyond the mountains, and view range. That way it won't feel like an "isolated battle island."
Adding some small buildings to the side of the new bridge would help look more incorporated.

Lots of new, good ideas, can't wait for this map to come out!
Hidden/Spoiler:
@Nihillo y Spiderpig: Si, that' s qué quise.
@mswf: I didn' t realiza que era industrial, él acaba de parecer nevoso a mí.

El adición de otro puente abajo sería grande, pero le hace clase de un área de lanzamiento del combatiente. Ése es si usted incluye las cañoneras y tales, que me trae a mi pregunta siguiente. El adición de combatientes sería fresco, acaba de agrega algunas plataformas más allá de las montañas, y la gama de la visión. Esa manera él won' t siente como un " batalla aislada island." El adición de algunos pequeños edificios al lado del nuevo puente ayudaría a parecer incorporado.

Porciones de las nuevas, buenas ideas, can' ¡espera de t para que este mapa salga!

Espero que usted pueda entender esto, hablo inglés, y casi ningún español. I' m usando un programa de computadora en línea para traducir esto. Pero su isn' inglés; t todo el que malo, you' re apenas un medio paso lejos de ser fluido. Hay algunos americanos que hablan inglés peor que usted.

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 8:35 am
by Leonhart_501
The map will maintain their buildings, bridges and platforms originals, I'm doing this: add a new bridge like the movie, a battle up and down, I try to put a ladder or ramp to access the new bridge, respecting the number of Troopers: have many units on the battlefield because the map will be bigger with new bridges and access ramps, but I will make two, with a maximum of 32 units and another with over 150 units on the battlefield, so you can download which you like more.
Adding another bridge below would be great, but make it sort of a fighter launch area. That is if you include gunships and such, which brings me to my next question.
Adding fighters would be cool, just add some platforms beyond the mountains, and view range. That way it won't feel like an "isolated battle island."
Adding some small buildings to the side of the new bridge would help look more incorporated.

Lots of new, good ideas, can't wait for this map to come out!
I'll try to put almost everything, there are many good ideas but I need time and I cannot put them all, but to be a good map I'll try to put everything

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 8:42 am
by Nihillo
If you have too many units in that bridge, it will be easy to just shoot at the horizon and kill someone.

Maybe if you add some destroyed AT-TEs or LAATs to the bridge, you can prevent that from happening.

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 8:49 am
by Leonhart_501
Nihillo wrote:If you have too many units in that bridge, it will be easy to just shoot at the horizon and kill someone.

Maybe if you add some destroyed AT-TEs or LAATs to the bridge, you can prevent that from happening.
yes, I had thought, now I'm just overloaded with school and have little time to edit it much

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 9:25 am
by B.I.G_Cookie
Nice new pictures.
The map looks good :D
Are there just three units fighting on the brige? :P

Perhaps some improvement suggestions:
build a huge bridge system all over the map.
Add some buildings to the new bridges.
Add the dust on the High bridges.
Reskinn all mygeeto buildings, bridges etc. make them darker ( like in the movie )
Make the central building higher.
Add destroyed UT-AT and add UT-ATs to the map.

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 10:11 am
by ForceMaster
Good map my friend. looks very promising. :D

a suggestion:

You may add a slightly darker lighting, to give dark environment. I refer to a static light in ZE.

Re: Improved Mygeeto Bridge

Posted: Wed May 13, 2009 3:21 pm
by Leonhart_501
ForceMaster wrote:Good map my friend. looks very promising. :D

a suggestion:

You may add a slightly darker lighting, to give dark environment. I refer to a static light in ZE.
thanks friend :), I was doing the lighting, I hope it looks good

Re: Improved Mygeeto Bridge

Posted: Fri May 15, 2009 5:55 pm
by Deviss
Leonhart_501 wrote:
ForceMaster wrote:Good map my friend. looks very promising. :D

a suggestion:

You may add a slightly darker lighting, to give dark environment. I refer to a static light in ZE.
thanks friend :), I was doing the lighting, I hope it looks good
wow you are a master skinning :wink: , i though there is snow on mygeeto, nice effect of burnings :thumbs:

Re: Improved Mygeeto Bridge

Posted: Fri May 15, 2009 6:00 pm
by Leonhart_501
DEVISS-REX wrote:
Leonhart_501 wrote:
ForceMaster wrote:Good map my friend. looks very promising. :D

a suggestion:

You may add a slightly darker lighting, to give dark environment. I refer to a static light in ZE.
thanks friend :), I was doing the lighting, I hope it looks good
wow you are a master skinning :wink: , i though there is snow on mygeeto, nice effect of burnings :thumbs:
thanks DEVISS-REX, but i need your help for more skins xD

Now, for all members: Do you like this atte effect snow / ash?
Hidden/Spoiler:
Image

Re: Improved Mygeeto Bridge

Posted: Fri May 15, 2009 6:02 pm
by GangsterJawa
It looks pretty good, but I'd lessen the overall amount of white.

Re: Improved Mygeeto Bridge

Posted: Fri May 15, 2009 6:04 pm
by mswf
Now, for all members: Do you like this atte effect snow / ash?
Looks good, though you maybe need to keep in mind that some details (dents,protrusions) are sometimes only textured on, so you need to make the effect look like it isn't sprayed over the texture, but over a battered old vehicle

Re: Improved Mygeeto Bridge

Posted: Fri May 15, 2009 6:27 pm
by Leonhart_501
Looks good, though you maybe need to keep in mind that some details (dents,protrusions) are sometimes only textured on, so you need to make the effect look like it isn't sprayed over the texture, but over a battered old vehicle
i don't understant very good this, but this skin is only a test; i improve the atte drestroyed

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 6:03 am
by Dom380
this looks really good for a first map but is this just a new bridge added to the old map or a whole new map?

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 7:28 am
by Darth Revan
Looks nice abit like BF0 though

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 2:28 pm
by Leonhart_501
Dom380 wrote:this looks really good for a first map but is this just a new bridge added to the old map or a whole new map?
thanks =)
two new bridges added to original map

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 3:22 pm
by mswf
Leonhart_501 wrote:
Looks good, though you maybe need to keep in mind that some details (dents,protrusions) are sometimes only textured on, so you need to make the effect look like it isn't sprayed over the texture, but over a battered old vehicle
i don't understant very good this, but this skin is only a test; i improve the atte drestroyed
Sorry about that, I only meant to make a minor suggestion to a minor detail. I didn't mean to cause more confusion with my bad english... :oops:

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 4:57 pm
by Leonhart_501
mswf wrote:
Leonhart_501 wrote:
Looks good, though you maybe need to keep in mind that some details (dents,protrusions) are sometimes only textured on, so you need to make the effect look like it isn't sprayed over the texture, but over a battered old vehicle
i don't understant very good this, but this skin is only a test; i improve the atte drestroyed
Sorry about that, I only meant to make a minor suggestion to a minor detail. I didn't mean to cause more confusion with my bad english... :oops:

You do not confuse me xD, I said that I accept all kinds of suggestions, Also my English is not good =)
don't worry mswf ;)

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 5:42 pm
by Fluffy_the_ic
@Leonhart: Your english is fine. It's not great, but it's good.
@msfw: Your english actually is perfectly fine. Didn't know it wasn't your first language until you said that it wasn't good english.

Leonhart, this looks pretty sweet. But about the AT-TE, as msfw said, there's too much ash and it covers up all of the detail. Dents and such aren't always part of the model, they're usually prat of the skin, so you want to make details partially see-through most of the time.

Re: Improved Mygeeto Bridge

Posted: Sat May 16, 2009 6:16 pm
by Leonhart_501
@Leonhart: Your english is fine. It's not great, but it's good.
thanks/gracias =)
Leonhart, this looks pretty sweet. But about the AT-TE, as msfw said, there's too much ash and it covers up all of the detail. Dents and such aren't always part of the model, they're usually prat of the skin, so you want to make details partially see-through most of the time.
I already said that the atte was just a test for members opinions, my intention was to put the''effect'' ash because ash adheres and mixed with ice stain anithing xD, this i tough =)

Re: Improved Mygeeto Bridge

Posted: Sun May 17, 2009 5:20 am
by Skipper 24
A great start. I like your reskinned crashed AT-TE and LAAT. The layout of the map seems very good. Only perhaps some UT-AT's to finish it off. Perhaps adding some additional eras would be good too like BFX :D .