hey guys, i'm trying to place an explosion from mustafar in my map...mus1_fx_largeexplosion.odf
it doesn't work when i load the map...i've heard you have to attach the ODF to something in Zero Editor, but i'm not exactly sure what...and of course the search function isn't working....so if you know what i'm talking about please post a reply
Adding mustafar fx or fx in general [Solved]
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BountyHunterV
- Snork
- Lieutenant General

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RE: mustafar fx...or fx in general
Does it not load in the map or ZE?
Do you have the fx files and textures?
do you have everything it calls for in the odf?
Do you have the fx files and textures?
do you have everything it calls for in the odf?
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RAymo
- Command Sergeant Major

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RE: mustafar fx...or fx in general
just place the .odf in zeroedit. munge and play your map and the effect should come from where u placed it.
and check what Snork said: make sure you have everything required
and check what Snork said: make sure you have everything required
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BountyHunterV
Re: mustafar fx...or fx in general
@ snork...you said "it does it not appear in map or ZE"?
it only appears in ZE as a little white triangle, and when i munge and load the map, it doesn't appear at all
the object i'm trying to add is mus1_fx_largeexplosion.odf, and this is the odf file (its rather short and simple)
i have the msh and msh.option in my world/msh/ folder, and i have the mus_sfx_lavaburst_xl.fx in my effects folder
this is the file for the .fx
like i said, i'm still not exactly sure what's wrong
as far as i know i have everything the ODF file and the FX file need, except for maybe "mus_amb_lava_exp_lg" in the FX file...i tried doing a search for that, and i came up with nothing so i dont think thats the problem
anyway...please help, i tried everything and i still can't get it to work...
it only appears in ZE as a little white triangle, and when i munge and load the map, it doesn't appear at all
the object i'm trying to add is mus1_fx_largeexplosion.odf, and this is the odf file (its rather short and simple)
Hidden/Spoiler:
i have the msh and msh.option in my world/msh/ folder, and i have the mus_sfx_lavaburst_xl.fx in my effects folder
this is the file for the .fx
Hidden/Spoiler:
like i said, i'm still not exactly sure what's wrong
as far as i know i have everything the ODF file and the FX file need, except for maybe "mus_amb_lava_exp_lg" in the FX file...i tried doing a search for that, and i came up with nothing so i dont think thats the problem
anyway...please help, i tried everything and i still can't get it to work...
- AceMastermind
- Gametoast Staff

- Posts: 3285
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Re: mustafar fx...or fx in general
Move your effects, odf, and msh folders to data_ABC/world/ABC.
Once I had trouble getting the mygeeto bridge halo effect to work when it was located in the world1 folder, but after moving the folder up 1 directory it allowed the game to find it.
Once I had trouble getting the mygeeto bridge halo effect to work when it was located in the world1 folder, but after moving the folder up 1 directory it allowed the game to find it.
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BountyHunterV
Re: mustafar fx...or fx in general
thanks a bunch Ace Mastermind, it works...well...sorta
the explosions are there, but they are mute...and like i said i searched for the sound file and "Search completed. No existing files found."
ah well...thanks for the help anyways
the explosions are there, but they are mute...and like i said i searched for the sound file and "Search completed. No existing files found."
ah well...thanks for the help anyways
