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Naboo: Encounter (Version 2.1) Coming Soon!!

Posted: Sun Apr 03, 2005 9:23 pm
by PR-0927
O.K., you loved Naboo: Encounter (I hope...). And, there were some things that could be fixed, added, changed, etc. So, I will go into my Naboo: Encounter map and...tweak it. It will be released this month for sure. Here is a list of things that will be added/changed/fixed:

The ILAAT/i will appear in the vehicle list for Command Posts.

Terrain will be blended for a more professional look. Everything won't be blocky anymore.

The ramp leading onto the plateau will be optimized and blended for an ease of traveling up and down it (for AI and human players).

The Prototype IAAT will be included.

An attempt to make the AAT shoot missiles, change the turret fire sound, and link the main cannons will be made. These changed somehow worked on Kashyyyk: Shores, but never worked on Naboo: Encounter (Version 2.0) for some reason.

Other minor fixes will be made. They include bot routes, landing spots, textures, etc.


I hope you guys and girls will be looking forward to this!! Understand though, that I am a busy person. I have Tennis matches or practices virtually every day of the week. I am creating my own website titled Majin Revan's SWBF Modding Website. I am also creating a map of Ithor for the EU mod. Also, I will be creating at least one Geonosis map (a canyon map with crashed LAAT/i's). So, do not be impatient. But, be excited and eager, please!!

If anything else needs to be added or fixed, please post here about the problem(s).

Thank you!!

- Majin Revan

RE: Naboo: Encounter (Version 2.1) Coming Soon!!

Posted: Sun Apr 03, 2005 11:02 pm
by DeathT
i like the map. it great. give a sense of battle of battle of naboo (well, the gungan is most involded)

RE: Naboo: Encounter (Version 2.1) Coming Soon!!

Posted: Mon Apr 04, 2005 12:53 am
by Tyler_Durden
Nice, this is probably the best map i have played for this game and it can only get better.

Posted: Mon Apr 04, 2005 11:16 am
by PR-0927
Thanks man!! Hey, should I add Gungans? I know how to...well, sort of...they'd have the problem that the Wookiees do on my Kashyyyk: Shores map, spawning under enemy control nonetheless.

- Majin Revan

Posted: Mon Apr 04, 2005 1:50 pm
by Tyler_Durden
I don't know. I actually enjoyed the map without the Gungans as to me they are just moving targets and don't represent any real danger.

Posted: Mon Apr 04, 2005 2:11 pm
by Rends
Give them their own CP and they won´t spawn any longer once captured.

Posted: Mon Apr 04, 2005 7:44 pm
by PR-0927
Rends, I need your help. I added those Wookiees in my Kashyyyk: Shores map, but they still spawn when the enemy captures the CP. But, when I had given the Gungans their own CP in early Naboo: Encounter, their base was somehow captured by the Rebels instantly. Please tell me how to do it. You did it for your Abridon City map.

Thanks!!

- Majin Revan