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How do you create a plane and texture it? [Solved]

Posted: Tue Jun 05, 2007 10:23 pm
by Ipodzanyman
I've been taking a class in 3D modelling, and in 3DS MAX, how do you create a plane and texture it.... The whole format is very different, thanks :wink:

Posted: Tue Jun 05, 2007 11:43 pm
by lieutenantcoda
texturing i dont know, but the Basic Modeling in Xsi tut should tell you how to make a plane. it is also how you learn how to do basic xsi models, but the plane tutorial should be in the Modeling a Complex object section of the document. you can find that Basic Modeling in Xsi tut document here:

http://www.gametoast.com/index.php?name ... pic&t=5782

its a download by the way. hope it helps!

Posted: Tue Jun 05, 2007 11:57 pm
by Ipodzanyman
thanks, I skimmed over that page, but I didn't even bother with that :roll: oh well, thanks, I am also curious, if I make a model that I possibly want to convert into BF2 and I'm using the modtools version, can I use the trial to convert it, or ask someone else? Thanks :P

Posted: Wed Jun 06, 2007 12:43 am
by minilogoguy18
download the XSI 6.01 trial because the plugin doesnt work with the mod tools version.

Posted: Wed Jun 06, 2007 2:08 am
by lieutenantcoda
it is also possible to ask someone else. jus use Xsi modtools 4.2(it is free) export it in .xsi format, give it to someone with xsi foundation or someone with a .msh exporter, and he will export it for you.

Posted: Wed Jun 06, 2007 9:03 am
by Ipodzanyman
thanks :wink:

Posted: Thu Jun 07, 2007 8:07 pm
by Ipodzanyman
Is there any possible way to convert models from Maya or 3DS MAX to XSI?

Posted: Thu Jun 07, 2007 8:12 pm
by Darth_Z13

Posted: Thu Jun 07, 2007 8:33 pm
by Ipodzanyman
SWEEET!!!! Thank You, I might be able to get custom models like a podracer into BF2!!! :D

Posted: Thu Jun 14, 2007 7:51 pm
by Ipodzanyman
Since I already have a topic.......

Image

-How would I go by extruding these faces on the polygon.... THe whole interface is extremely diferent from MAYA....... :P In MAYA I can center the tool, so it equally affects the faces, and I cannot figure out how to do the same..... :roll:

Extruding polygons

Posted: Thu Jun 14, 2007 9:19 pm
by AceMastermind
With the polygons selected, you can either press ctrl+D to duplicate the face then translate it outward or right click and click on "extrude along axis".

Posted: Thu Jun 14, 2007 9:29 pm
by Ipodzanyman
wow, that's really complicated compared to maya :lol: thanks :D

Posted: Fri Jun 15, 2007 11:08 am
by Ipodzanyman
Image
Theres loads of ways to texture your models but not all of them work for SWBF1/2 for some reason. So, here is a way that works:

1. Make your model.

2. Unique UV's ( in the drop down menu at the top , click on Property> Texture Projection> Unique UV's

3. select the polygon (hotkey = U) you want to have 'texture A' then press Ctrl+L ...this will turn your selected polygon white.

4. Get Texture ( in the drop down menu at the top , click on Render> Get Texture. Click on image. Click yes on the pop up.

5. The texture editor pop up will now appear....click on New and navigate to texture A . this will apply 'texture A' to your selected polygon.

6. Press Alt+7 and arrange your polygon/s (make use of the subprojections) onto the 'texture A' as you want. Close the 2 pop ups

7. Change 1 of your 4 views to Texture Editor and do nothing else apart from Edit > Freeze.


Repeat steps 3 to 7 for Texture B , C , D , E etc etc etc etc.


Exporting - Create a null at 0,0,0, and keep it there . In the Exploror view name it (Dummyroot or whatever you want) and put all your models in it .

BRANCH SELECT (middle mouse button) the Dummyroot (or whatever you named it) - this will select all the important stuff inside the null.

Export.




I guarauntee this way works.

-where do I get my custom texture? It doesn't want to look up my texture... Does it have to be a certain format?

Locating your texture

Posted: Fri Jun 15, 2007 11:16 am
by AceMastermind
Since you already have that window open, click on the little box to the right of "Abs", it's the one with 3 little dots on it, then browse to the location where your texture is and select it, then it should change to that texture.

Posted: Fri Jun 15, 2007 12:16 pm
by Ipodzanyman
Image

-Ok so I have my texture but it's not applying it, is there an automatic skinner? or is there something I am missing... thanks

I pressed the alt,7 thing now I have this and it doesn't do anything...

Image

Texturing tutorial

Posted: Fri Jun 15, 2007 3:20 pm
by AceMastermind
You need a texture projection before opening the texture editor.

This is how I usually apply textures, it's Bandus tut with some tweaking, but it works ingame.

Select the polygons you want to apply a texture to.
Then in the "Model" module on the left, click on "Material", then "Phong".
A popup will appear, Click on the little "plug" symbol located directly under the checked box in the top right of the "Diffuse" section.
A drop-down menu will appear, click on "Image".
Another popup will appear, in the "Image" section click on "New" then click on "New From File" then browse to the location of the texture you want to apply to the previously selected polygons.
Now you need to assign a texture projection, scroll down the popup to the section called "Texture Projection" and click on "New" and select a projection from the drop-down menu that best fits the selected polygons that you want textured.
Now you can close the popups and open the "Texture Editor" by pressing alt+7 to edit your projection to get it the way you want it.
Make use of the SubProjections to get better results ,"Best-Fit" along with some additional tweaking usually gets the job done.
When you are done editing the texture onto the polygons, click on "Edit" at the top of the Texture Editor and then in the drop-down menu click on "Freeze" then close the Texture Editor.
You can always go back into the texture editor to make any additional tweaks if you need to.

Posted: Fri Jun 15, 2007 3:22 pm
by minilogoguy18
you guys do know that you can drag and drop textures directly onto models right? no need to go through all that trouble, just drag your texture from the folder its in over XSI on the start bar and then onto the mesh in the viewport.

Posted: Fri Jun 15, 2007 7:34 pm
by Ipodzanyman
I didn't know that, I'll try that out. Thanks Ace and Mini....


EDIT: Will it show in the wire frame mode, because when I render it, it looks extremely bright, so I cannot tell if the texture is applied.... :?

Posted: Fri Jun 15, 2007 7:54 pm
by t551
Switch from wireframe to textured decal.

Posted: Fri Jun 15, 2007 8:29 pm
by Ipodzanyman
cool it works!! :D