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Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 11:00 am
by Grev
Out of question, would one be able to animate an armed building (ie: a turret, a gunship that shoots)?
If not, could you at least animate a few AT-TEs aside from the main battle climbing up like that?
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 12:06 pm
by Eggman
Grev wrote:Out of question, would one be able to animate an armed building (ie: a turret, a gunship that shoots)?
If not, could you at least animate a few AT-TEs aside from the main battle climbing up like that?
It is possible to animate armed buildings (look at the shipped Mygeeto or Utapau campaigns - there are animated gunships with working turrets). While I suppose you could animate an AT-TE if you set it to be an armed building placed in ZE, it would look awful because the legs wouldn't be moving.
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 3:05 pm
by Grev
Perhaps make it so that you can't see the feet? Like make an ingrained part where the AT-TE is walking so it's kinda in the ground? But it's really just an aesthetic thing.
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 3:46 pm
by ForceMaster
Nova Hawk wrote:Wow, looks pretty neat! Do you actually get to go inside it?
Actually, not, but I'm working on corridors, halls, doors and others stuff.
DarthSlim wrote:Holy smokes, that looks AMAZING!! If you get to start inside the ship and take off through the doors, I'm going to flip out.

yes man, you can do it. These model have multiples versions:
-Prop (with open an closed doors)
-Command Post
-Destructable Building (with chunks and explosions)
-Lowpoly for dome_models
Grev wrote:Grev wrote:Perhaps make it so that you can't see the feet? Like make an ingrained part where the AT-TE is walking so it's kinda in the ground? But it's really just an aesthetic thing.[/quote
Well in this case I've tried to make the AT-TE climb the cliff but then raises an important question: how do the soldiers climb along the AT-TE?
I am not sure but I think the gravity in the game can not be avoided.
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 4:49 pm
by lesovikk1
with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 6:56 pm
by Captain Fordo
lesovikk1 wrote:with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
Hmm like Star Wars The Clone Wars : Republic Heroes? That'll be interesting
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 7:50 pm
by ForceMaster
lesovikk1 wrote:with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
sorry, of which map are you talking about?
Captain Fordo wrote:
Hmm like Star Wars The Clone Wars : Republic Heroes? That'll be interesting
You mean Jedis fights?
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 7:51 pm
by Grev
Don't make clones go up too. Just add the AT-TE. Maybe you could add some spawnpoints for a third team of clones, and have then spawn off the side of the cliff to look like they're all dying/getting shot off of the cliff.
Re: Battle of Teth (B'omarr Monastery)
Posted: Sun Jan 31, 2010 8:17 pm
by Captain Fordo
ForceMaster wrote:lesovikk1 wrote:with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
sorry, of which map are you talking about?
Captain Fordo wrote:
Hmm like Star Wars The Clone Wars : Republic Heroes? That'll be interesting
You mean Jedis fights?
Nope it's on the wii PC 360 and PS3 I think it's when plo koon and obi wan kenobi fights lots of droids inside venator
Re: Battle of Teth (B'omarr Monastery)
Posted: Tue Feb 02, 2010 6:46 pm
by Gollrir
That was in a republic space station not a venator

Re: Battle of Teth (B'omarr Monastery)
Posted: Tue Feb 02, 2010 9:06 pm
by Captain Fordo
Gollrir wrote:That was in a republic space station not a venator

Off topic:
Oh well idk because i never got past the tri droid on my wii because the force grab thing works for about 5 seconds
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Feb 03, 2010 3:25 pm
by lesovikk1
ForceMaster wrote:lesovikk1 wrote:with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
sorry, of which map are you talking about?
http://starwars.wikia.com/wiki/Rescue_o ... ranquility
that episode ^_^
Re: Battle of Teth (B'omarr Monastery)
Posted: Wed Feb 03, 2010 9:28 pm
by Captain Fordo
lesovikk1 wrote:ForceMaster wrote:lesovikk1 wrote:with this venator i guess you have your next map sorted

when the droids take over the venator... that would be epic as well
sorry, of which map are you talking about?
http://starwars.wikia.com/wiki/Rescue_o ... ranquility
that episode ^_^
Off topic: I love that episode I forgot the name though *feels bad about green leader* :clone:
Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Feb 08, 2010 7:16 pm
by JadenWolf32
Have you solved the problem of the Assajj Ventress file

?? And how is the Twilight and the Jedi Starfighter

?? And least but not last more pics from the map

??
Re: Battle of Teth (B'omarr Monastery)
Posted: Mon Feb 08, 2010 8:34 pm
by hammythepig
THATS AMAZING!
I wish i was an expert like that. Wow.
Great stuff, cant wait till its out!

Re: Battle of Teth (B'omarr Monastery)
Posted: Tue Feb 09, 2010 4:30 am
by lucasfart
ForceMaster wrote:
Captain Fordo wrote:B-1Burt wrote:
Change the layout of the courtyard, to me there ought to be a few fallen pillers, bomb craters, and vehicle wreckages.(Dead clones?)
Dead clones? They're could be some dead droids too. They did destroy all of the droids when climbing up :clone:
well, this is a campaingn map, not an conquest, if the republic assault the monastery, why should be dead clones here previusly?

Well........surely you could kill the objects at the start of the campaign and after the first mission based inside....wherever you want them.......respawn the object? that would work right?
Apart from that, it looks like its gonna be an awesome map......wish i could make as good models for my map, yours are awesome
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Feb 11, 2010 12:21 pm
by ForceMaster
lucasfart wrote:
Well........surely you could kill the objects at the start of the campaign and after the first mission based inside....wherever you want them.......respawn the object? that would work right?
Apart from that, it looks like its gonna be an awesome map......wish i could make as good models for my map, yours are awesome
yes it would be fine, i'll try it, i will make my own dead clones :clone: .
thanks!. Updates comming soon.
Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Feb 25, 2010 4:56 pm
by Filipinio
sooooo....hows it going?

Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Feb 25, 2010 5:13 pm
by Captain Fordo
No one does dead droids

Re: Battle of Teth (B'omarr Monastery)
Posted: Thu Feb 25, 2010 5:27 pm
by genaral_mitch
... But there has been some released.