Page 1 of 1
How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:27 pm
by genaral_mitch
I think I pretty much got it, put the msh and tgas in the rep side's msh folder, and added this to the unit's odf:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_marine"
[Properties]
Label = "Republic Marine"
UnitType = "trooper"
IconTexture = "rep_trooper_icon"
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage
Did I put what I added to it in the wrong place?
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:28 pm
by 501st_commander
genaral_mitch wrote:Did I put what I added to it in the wrong place?
yes, its on the back - where the jetpacks are. I think its "bone_head" or something like that...
oh you are mising a "
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:29 pm
by RogueKnight
501st_commander wrote:genaral_mitch wrote:Did I put what I added to it in the wrong place?
yes, it on the back - where the jetpacks are. I think its "bone_head" or something like that...
oh you are mising a "
No, he has the right bone.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:30 pm
by 501st_commander
it goes on the ribcage? thats odd..
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:32 pm
by genaral_mitch
When I copied it from the odf I must have left out the ". And it's a pualdron, does it really go on the head?
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:32 pm
by RogueKnight
501st_commander wrote:it goes on the ribcage? thats odd..
I believe the ribcage references to the whole torso area.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:33 pm
by genaral_mitch
So, do you know why it's not apearing?
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:34 pm
by 501st_commander
is there a error in the errorlog?
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:35 pm
by genaral_mitch
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:41 pm
by 501st_commander
hmm... nope. Try changing it to "bone_head"
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:41 pm
by genaral_mitch
Doesn't work.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:46 pm
by 501st_commander
hmmm... Now, what i would do (you dont have to), is contact Deviss_Rex and ask him to hex-edit it on that msh file.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:47 pm
by RogueKnight
genaral_mitch wrote:Doesn't work.
That's because Bone_Head is the wrong bone. Clean, remunge, and try again.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:49 pm
by genaral_mitch
It's not that important. What i think might be wrong is this:[GameObjectClass]
ClassParent = "rep_inf_default_marine"
[Properties]
Label = "Republic Marine"
UnitType = "trooper"
IconTexture = "rep_trooper_icon"
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage This might be in the wrong place in the odf:
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:52 pm
by AQT
501st_commander wrote:oh you are mising a "
Right after bone_ribcage.
Re: How can I put an addon mesh onto a unit?
Posted: Thu Oct 22, 2009 11:59 pm
by genaral_mitch
Like I said, when I copied it to GT from the unit's odf I missed the ".
It still doesn't work.
Re: How can I put an addon mesh onto a unit?
Posted: Fri Oct 23, 2009 1:46 am
by CodaRez
genaral_mitch wrote:Like I said, when I copied it to GT from the unit's odf I missed the ".
It still doesn't work.
It intrigues me, in the post above you repeated the addon .msh .odf lines.
You can only have ONE addon .msh on-model at any given time, just sayin before you get any ideas.
And are you sure you copied over the EXACT geometry(mesh) name of the addon .msh?
And still, fill up the missing
"
Re: How can I put an addon mesh onto a unit?
Posted: Fri Oct 23, 2009 2:04 pm
by genaral_mitch
Yah, it has the right name, and everything else is right.