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W.I.P. Commander Cody
Posted: Sat May 06, 2006 4:40 am
by Dragonum
RE: W.I.P. Commander Cody
Posted: Sat May 06, 2006 5:17 am
by The_Emperor
Looking good! Looking very good!
RE: W.I.P. Commander Cody
Posted: Sat May 06, 2006 8:54 am
by Alkonium
Very good. I think you should use him as a Jet Trooper, since he was the only Jet Trooper to appear in the films.
RE: W.I.P. Commander Cody
Posted: Sat May 06, 2006 9:43 am
by Teancum
Nah, he'd fit so much better as a hero or at least a Commander unit.
@ Dragonum -- If you would like to use my commander and recon units for your maps, just ask.
RE: W.I.P. Commander Cody
Posted: Sat May 06, 2006 9:44 am
by The_Emperor
I believe I can allready see a piece of jetpack behind him
I hope he'll be a hero
then he'll be simular to jango and boba

I love those as heroes
RE: W.I.P. Commander Cody
Posted: Sat May 06, 2006 12:26 pm
by Kyross
That model looks great!
Maybe you could so something like the ultima clone pack for JKA, with different clone commanders(like Bacara and Neyo), thoughI think Cody and Bly are the only ones who realy need new models and I'm sure I saw another thread with Bly in the title.
RE: W.I.P. Commander Cody
Posted: Sun May 07, 2006 2:54 pm
by BF2-Master
Awseome Dragonum! Can't wait!
RE: W.I.P. Commander Cody
Posted: Sun May 07, 2006 7:51 pm
by drummerzoid1
how are you going to get the textures?
Posted: Mon May 08, 2006 11:44 am
by kudos_eb
Theres an excellent reskin of the jettrooper to make him loook like Cody in the Utapau Assault map, by Majin Revan i think... but i always thought that as good as the reskin is, it doesnt compare to the real thing, in this case, your model!!!, and definetly it shouldnt be a hero, just get its unit count = 1 so only 1 will spawn and wont unbalance things.
Posted: Mon May 08, 2006 12:48 pm
by Teancum
What's with the bold?
Posted: Mon May 08, 2006 3:18 pm
by Epena
Is it bad to show individuality by posting in bold?

Posted: Mon May 08, 2006 3:43 pm
by Teancum
Well, it's pointless with every other post a member makes is bold or upsize font.
Posted: Mon May 08, 2006 5:27 pm
by RDST
kudos_eb wrote:Theres an excellent reskin of the jettrooper to make him loook like Cody in the Utapau Assault map, by Majin Revan i think... but i always thought that as good as the reskin is, it doesnt compare to the real thing, in this case, your model!!!, and definetly it shouldnt be a hero, just get its unit count = 1 so only 1 will spawn and wont unbalance things.
The problem with the skin (and I might add its pretty good) is that none of uniqueness of Cody (like the visor reflector or jetpack) are preserved. The Jet Trooper model just doesn't fit and the orange strip above his head just looks funny. Its good but doesn't do the job.
Second posting in bold is pointless.
Also, nice model, its a decent start.
-RDST
Posted: Mon May 08, 2006 11:46 pm
by drummerzoid1
I mean did you make the model from scratch or export the model(obj), the model loses all of it's UV personalities from exporting it.
Posted: Tue May 09, 2006 1:01 am
by Dragonum
i import the model in xsi as obj and changed the helmet.
but oom-9 made a cody or work on it so i stop to finish this one.
Posted: Tue May 09, 2006 9:44 am
by drummerzoid1
cool, excited to use, i'm in the process of remaking some of those JK Clone models because the guy's one's are way out of proportion and the textures are a little off but overall pretty good.
Posted: Tue May 09, 2006 12:36 pm
by minilogoguy18
yeah but marz made his from absolutely nothing to start with, this model is just a simple edit of the clone that was released by psych0fred under the radar of Pandemic, marz's textures were also completely from scratch also while all that needs to be done here is just slap some yellow on the existing clone.
Posted: Tue May 09, 2006 7:21 pm
by Vyse
minilogoguy18 wrote:yeah but marz made his from absolutely nothing to start with, this model is just a simple edit of the clone that was released by psych0fred under the radar of Pandemic, marz's textures were also completely from scratch also while all that needs to be done here is just slap some yellow on the existing clone.
I think we really need to ask ourselves if it is really that big of a deal that people are OBJing these models. It does take a lot of work to fix them. (New UV's etc.) However, I just don't like people not mentioning that they started with them as a starting point but in the long run it's if we are concerned about people doing this because we take hours upon hours making our own from scratch and get mad just because people are getting praise for it.... well I guess I am just saying people will recognize the quality we put into models from scratch.
Still if you don't mention that you started with a already done base model, then thats wrong.

Posted: Tue May 09, 2006 7:29 pm
by drummerzoid1
well as you can see I am not a hack artist since that ATOT was from scratch.
-i'm using it at the most as a template for how many polygons, i felt bad for taking someones work so i'll stop. Anywho, great job on commander cody
Posted: Tue May 09, 2006 10:27 pm
by minilogoguy18
you dont need to obj the models from zeroeditor, as long as you have the clone and the ability to open it thats all you need.