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how to get atot animations munged ?

Posted: Thu Oct 03, 2019 6:27 pm
by wsa30h
how do i get the atot animations munged and what memory pools does it require ?

Re: how to get atot animations munged ?

Posted: Fri Oct 04, 2019 11:19 am
by Oceans14
Are you using the AT-OT by ForceMaster? That one comes with pre-munged animations and, from what I see in the odf, works like a 4 leg (2 leg pairs) walker. So AddWalkerType(2,x) should do it.

Re: how to get atot animations munged ?

Posted: Fri Oct 04, 2019 12:51 pm
by wsa30h
thanks ocean 14 am going to try that and see if it works nope game still crashes on load

Re: how to get atot animations munged ?

Posted: Fri Oct 04, 2019 1:53 pm
by Teancum
Check the BFront2.log. We can't help if we don't have an error message.

Re: how to get atot animations munged ?

Posted: Fri Oct 04, 2019 3:15 pm
by wsa30h
i got it working now but the passenger is floating mid air and changing positions too much crashes the game i was missing com weap chaingun ord file and its associated files but i still have that problem