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Descructable CP's

Posted: Mon Sep 19, 2005 7:50 pm
by NegativeSmiley
Ok so im making a CP Dropship u can blow up. Yes the idea is like the same on in ARC: THEED ESTATE but I couldn't help I need these.
My odf file is currently
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "REP_LA_AT_Gunship.msh"
[Properties]

GeometryName = "REP_LA_AT_Gunship"


BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
HealthTexture = "HUD_rep_gunship_icon"

MaxHealth = "4000.0"

ExplosionDestruct = "rep_fly_gunship_exp"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
//VO_All_ImpLost = "all_off_we_destroyed_bunker"
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
//VO_All_ImpInfo = "all_off_destroy_shield_bunker"
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
//VO_Imp_ImpLost = "imp_off_rebels_destroyed_bunker"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
//VO_Imp_ImpInfo = "imp_off_defend_shield_bunker"
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""


FoleyFXGroup = "metal_foley"


Whenever its in map my munge doesn't work and my .wld file can't be found. What should this look like so that it will work?

Posted: Tue Sep 20, 2005 12:17 am
by SteveK14
ClassLabel = "commandarmedanimatedbuilding"

place as an object, not a vehicle spawn.

Steve

Posted: Tue Sep 20, 2005 2:58 am
by OOM-9
Question as well.... my LAATs and MTT destructable spawns... work, but they have kinks.

First off they have no death animation... they just vanish...

Secondly... they respawn... O.o



How can I fix these two kinks?








~00M-9

Posted: Tue Sep 20, 2005 8:29 am
by OOM-9
well I want them to explode and that is it...

boom... LAAT destroyed... crap.... done.





~00M-9

Posted: Tue Sep 20, 2005 9:03 am
by Bobafett16
mmm,can't u make it into a prop and then add a fx file? and add the varius other things u need?

Posted: Tue Sep 20, 2005 6:05 pm
by NegativeSmiley
I tried things but none worked so can anywho change/edit and show my what my ODF is supposed to look like?

Posted: Tue Sep 20, 2005 7:36 pm
by SteveK14
EXample from Endor, the bunker control panel:

[GameObjectClass]

ClassLabel = "commandpost"
GeometryName = "end_bldg_bunker_controlpanel.msh"


[Properties]

GeometryName = "end_bldg_bunker_controlpanel"

-- AttachOdf = "bluelight_nocone"
-- AttachToHardPoint = "hp_light_F"

[Properties]
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
GeometryName = "end_bldg_bunker_controlpanel"
MaxHealth = "4000.0"
ExplosionName = "imp_walk_atst_exp"
DestroyedGeometryName = "end_bldg_bunker_controlpanel_dest"

-- DamageStartPercent = 95.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclespark"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage2"

-- DamageStartPercent = 90.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclesmoke"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage1"

-- DamageStartPercent = 70.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage3"

-- DamageStartPercent = 60.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage4"

-- DamageStartPercent = 40.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage5"


HoloOdf = "com_holo_controlzone_small"
HoloImageGeometry = "alliance com_icon_alliance"
HoloImageGeometry = "empire com_icon_imperial"
HoloImageGeometry = "republic com_icon_republic"
HoloImageGeometry = "CIS com_icon_CIS"
HoloTurnOnTime = 2.2
//ChargeSound = "com_blg_commandpost_charge"
//CapturedSound = "com_blg_commandpost_capture"
//DischargeSound = "com_blg_commandpost_discharge"
//LostSound = "com_blg_commandpost_lost"
//DisputeSound = "com_blg_commandpost_dispute"
AmbientSound = "all control_panel_b"
AmbientSound = "cis control_panel_b"
AmbientSound = "imp control_panel_b"
AmbientSound = "rep control_panel_b"
//SoundPitchDev = "0.4"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = "all_off_we_destroyed_bunker"
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = "all_off_destroy_shield_bunker"
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = "imp_off_rebels_destroyed_bunker"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = "imp_off_defend_shield_bunker"
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""


FoleyFXGroup = "metal_foley"