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ReadDataFile("ingame.lvl")If so, what would you do to have the game read a custom ingame.lvl? I'm on the verge of a breakthrough here (it's a big secret!).
EDIT
I tried a couple methods first, but they crashed, lol. So I just kept it normal.
Since what I tried didn't really work, I'll tell you what I was trying to do...
I looked at com_holo_turret and saw the color. I remembered that it was some shade of green. I thought "Hey! Maybe if I used this hex code for the green on the cp's, they would be green too!". It didn't work...
So there must be something else that affects the cp colors, because my experiment did nothing at all. In the mean time, this can be locked since it doesn't have much use.




