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Re: [WIP] Corellia: Coronet City
Posted: Thu Jul 23, 2009 1:09 pm
by 0001111000
Well you've done a great job so far its clear you are a perfectionist when it comes to detail and atmosphere of the map along with the sides you've created. So i can understand that you want everyone to enjoy it which they will i just hope you keep the phase 1 clones because nobody really uses them in the maps.
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 2:16 am
by Food_Eater
Mini-update - I followed Mav's tutorial and got custom music working. Hero Assault will now use different star wars tracks, mostly in the same style as the ones that are being replaced. Most prominently,
Yub Nub has been replaced with the
Special Edition Celebration theme (though that might be a disappointment to some).
At least
some of the new heroes will be getting custom music as well.
Almost finished with Dash Rendar 100%. He is going to be the most extensively custom hero in the map. Anyone who played through Shadows of the Empire and remembers it thoroughly will be
very pleased.
It will be hero updates from here on out. I still have a bit of mapwork to do but I'm unmotivated.
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 2:25 am
by Nihillo
Neat. I suppose you will give Dash his theme? Eh, no, nevermind, it's too short.
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 2:58 am
by Food_Eater
Actually I did. Then I put in some other Star Wars music after it and it all sounds fine.
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 9:31 am
by 0001111000
With all the inovative stuff you've done with this map it will definitely be a keeper in anyones addon folder

Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 12:37 pm
by Broken_box
awesome, I'm a large fan of hero assault so.....I'm like

Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 6:36 pm
by Nova Hawk
Nice, can't wait to see the models...
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 8:59 pm
by Food_Eater
Eh? Models?
Re: [WIP] Corellia: Coronet City
Posted: Fri Jul 24, 2009 9:57 pm
by Nova Hawk
Skins, sorry.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 4:20 am
by Dom380
Looks cool but how big of a download do you think it will be with all this custom stuff?
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 7:50 am
by Food_Eater
Read the first post. 150 MB and growing. A major factor in discouraging me to finish this map, but I don't care anymore. It will be released when and how I want it to be. I don't room in my life right now to worry about how it will be received. Sorry.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 3:20 pm
by Broken_box
Food_Eater wrote:Read the first post. 150 MB and growing. A major factor in discouraging me to finish this map, but I don't care anymore. It will be released when and how I want it to be. I don't room in my life right now to worry about how it will be received. Sorry.
you tell 'em.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 3:40 pm
by Dom380
I don't care how big it is and it wont effect the map or how i like it
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 3:45 pm
by Maveritchell
Food_Eater wrote:Read the first post. 150 MB and growing. A major factor in discouraging me to finish this map, but I don't care anymore. It will be released when and how I want it to be. I don't room in my life right now to worry about how it will be received. Sorry.
Anything with a lot of models and textures is going to eat up a lot, 150 MB is pretty par-for-the-course. You may be able to knock 30 MB off that right away by removing the tur.lvl from your sides folder (by default it will be in there and munge with new sides). Get a good archive on the download and you can easily have your download down to 70 or so MB.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 5:44 pm
by Food_Eater
Thanks. I've had the .tur side removed from the beginning, though. There might still be some excess textures and meshes I have to remove. I'm going to see if I can optimize the sides and I'll probably end up cutting most of the music.
The current file is 163 MB (109 from the main .lvl, +40 for the sides, and 10 for the music). Using the best compression with WinRAR gets the file down to 52.7 MB. Only downsides are that it creates a .rar file and some people don't have WinRAR or 7zip (though they should), and that the extracted file size will still pose a problem to people who don't have very much memory.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 5:46 pm
by Maveritchell
Food_Eater wrote:The current file is 163 MB (109 from the main .lvl, +40 for the sides, and 10 for the music). Using the best compression with WinRAR gets the file down to 52.7 MB. Only downsides are that creates a .rar file and some people don't have WinRAR or 7zip (though they should), and that the extracted file size will still pose a problem to people who don't have very much memory.
Use 7zip and make a self-extracting archive. It creates an .exe file, which anyone can run regardless of software, and you can get better compression than a .rar file.
Edit: For example,
this file compressed from 110 MB to 24 MB.
Re: [WIP] Corellia: Coronet City
Posted: Sat Jul 25, 2009 7:51 pm
by Food_Eater
Excellent. That will be done.
Re: [WIP] Corellia: Coronet City
Posted: Sun Jul 26, 2009 3:09 pm
by General_Nate
Wow!!!! This is very cool, and
very creative. Excellent job!

Re: [WIP] Corellia: Coronet City
Posted: Tue Aug 11, 2009 6:13 pm
by The Nasal Abyss
This map looks great, I hope that you follow through with it, it looks like a lot of fun.
Any new updates and the like?
Re: [WIP] Corellia: Coronet City
Posted: Tue Aug 11, 2009 6:35 pm
by CommanderBacara/CC-1138
incredible map

! excelent job Food_Eater
