Page 11 of 20
Re: Battlefront Republic Commando [continued]
Posted: Thu Aug 07, 2014 8:21 am
by Anakin
Kingpin wrote:TDM Is just Hero Assault rules, instead of xxx_eli, you'll want to make it xxx_tdm. With the v1.3 patch, the icon and name will already show up.
Thanks for the Info. I'll may have a look at it. On what maps would you prefer to play TDM??
MikeTheBeast55 wrote:[...]
Do you have a release date for this mod or are you just going to release it whenever you feel like this sides mod deserves to be released?
When it's done.
Generalfacu wrote:This is unbelievable. I read all the pages in this mod last weekend as I am interested on it, and suddenly now it is continued

I am so happy hahaha! It looks awesome. I really love the HUD with that new weapon display. And units look very polished and in HD!!!
4: Elite Geonosian explosion
I need to make the Elite Geonosian to explode when he dies. Someone here on GT told me how to fix, but i haven't found the time yet.
9: Music:
I thought of adding some RC music, too. I may do this when i did all above and while waiting for Devis to finish the Geonosian work.
These two would be awesome. I love Mandalorian music (the one from RC) and it would be great to see the Geo Elite explode!!
Glad to hear there is an other "fan"
I have good news for you 4 is done. I asked Kingpinto improve the effect a bit, but the explosion is working.
Things that are now done:
- I got the envelope thing for the trandoshan working, and the shadows, too.
- Mando shadow hasn't worked. So i need a new method to get the shadow on it.
- Geonosian explosion
- TWINKEYRUNAWAY send me new textures for nedarbs rc. Will have a look at it now.
- Firebomb tried it, but hasn't worked. Still writing with Mav about this.
- other small things (localize,....)
Re: Battlefront Republic Commando [continued]
Posted: Thu Aug 07, 2014 10:24 am
by thelegend
Ah Nice to hear the mod will be finished
If you want I can script you a mode I am using in my mod called: Free Mode. It can be a bit different but it's similar to tdm mode.
Anyway nice to see you continue your awesome mod.
Re: Battlefront Republic Commando [continued]
Posted: Fri Aug 08, 2014 6:21 pm
by KeepAmazinn
This mod will finally be finished?

Hell yeah!
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 4:54 am
by Anakin
Unfortunately, the work has got again in faltering. I have still found no possibility to add the shadow to the Mando. Maybe someone has an idea. How you know, I cannot import the Mando with ZETools, so that I cannot add, unfortunately, the shadow. Maybe someone has an other way to modify the model. Maybe with blender?? i don't know. I tryed to hex the shadow, but this made my game crash.
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 7:23 am
by JimmyAngler
Is it a problem with the model so that it can't be imported? If you want, you could send it over to me and i'll try. I should be able to get it back to you tomorrow or something.
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 9:23 am
by Anakin
The problem is that the helmet is broken when you import it with ZEtool. It's a problem of the stock Jango. And because the mando was jango before my mando has the same problem.
I'll send you a pm.
And here the result of the RC painting you'll get in the release version. There are Addons and backpacks missing, also Nedarb wanted to rework the underarmour UVing around the neck with my texture.
Rifleman:
Roketeer:
Sniper:
Medic:
Electronic:
Sergeant:
Havoc:
Elite:
TWINKEYRUNAWAY made most of the masks, and i made the coloring and the little details. Special Thanks to TWINKEYRUNAWAY
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 11:37 am
by thelegend
Uuuhh yeeeahhhh Can't wait. Can't wait. Can't wait... [500 times more xd] Want to play. Want to play. Want to play [again 500 times^^].
I am sorry for spam but this gonna be one of the most amazing mods I ever have seen.
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 12:36 pm
by Kingpin
Wowowow! I think my favorite is the medic.
Re: Battlefront Republic Commando [continued]
Posted: Sat Aug 09, 2014 4:56 pm
by PRECISION
Medic is hands down the best. With he was the sniper though
Re: Battlefront Republic Commando [continued]
Posted: Sun Aug 10, 2014 1:45 am
by jjonthefreeway
http://www.gametoast.com/viewtopic.php? ... &start=160
are these the models you are using? i stumbled on Deviss' release of them and they seemed somewhat different than yours but i cant be sure.
Re: Battlefront Republic Commando [continued]
Posted: Mon Aug 11, 2014 6:39 am
by Anakin
No they aren't. The RC Model was made by Nedarb.
==EDIT==
Ok so i'm now waiting for the response from Jimmy (Mando), Nedarb (RC UVing) Maveritchel (firebomb), Deviss (geonosian).
So there is nothing else i can do, i'm now waiting with your
==EDIT2==
ok there are a few things i'm still working on
Here is a link where i upload all my Loadscreen images. I'll take the best from each map for the release Thread. So please tell me what you think are the best Images.
http://imgur.com/a/v7yKY#0
My currently choose:
Re: Battlefront Republic Commando [continued]
Posted: Mon Aug 11, 2014 7:28 am
by thelegend
Please take the dead wookie because I hate them in online game. No...just a joke. My favourites are the screens where you can see the rc's.
Re: Battlefront Republic Commando [continued]
Posted: Mon Aug 11, 2014 7:43 am
by Anakin
OK but the release thread should be representative for the whole mod and not only the RCs. So i thought that i should take the Magnaguard or Trandoshan, too. The other pics are all added to the screenshots (already did that), but i was looking for the pics i'll use in the release thread.
Re: Battlefront Republic Commando [continued]
Posted: Mon Aug 11, 2014 8:27 am
by thelegend
Ah hm...maybe all the rc's stand in a group and they say "cheese" and you take a screenshot. I think that would look cool.
Re: Battlefront Republic Commando [continued]
Posted: Mon Aug 11, 2014 8:44 am
by Anakin
and how should i range this?? Maybe i'll make such an screenshot on Geonosis. But first the Geos need to be done.
Btw have you got the music working on your testmap??
Currently there are two things finished and need to be tested. If they work nothing more need to be done for these.
furthermore there are 6 things in progress (Jimmy, Noob, thelegent, Nedarb, Deviss and me are working on these)
And 3 things that could only be started after the things above are finished.
Re: Battlefront Republic Commando [continued]
Posted: Tue Aug 12, 2014 9:38 pm
by Generalfacu
Re: Battlefront Republic Commando [continued]
Posted: Wed Aug 13, 2014 5:20 am
by thelegend
Anakin: the music works fine without any bad problems. I have sent you a pm with a few questions.
Re: Battlefront Republic Commando [continued]
Posted: Wed Aug 13, 2014 10:38 am
by Anakin
Did not get an pm :/
Update:
- Endor is removed from the mappack, after the floating icon fix did not work on this map.
- I made some little progress on the firegrenade, but i'm still thinking on doing something easyer instead of the fire rag.
- I got the UV changed RC from nedarb and added all addons to it. So now they are ready to go. Just waiting for Nedarbs ok for the Model changes i did with the addons.
- i got the assassination mission from Noob for Coruscant and Mustafar. Last one is working, but need some little improvment, Coruscant is not working yet.
- Deviss stopped working on the Geonosian problems, Nedarb started.
Re: Battlefront Republic Commando [continued]
Posted: Tue Aug 26, 2014 4:58 pm
by Generalfacu
Any improvements on this mod, without taking account of the Integration map? Or is it that it is near the end of developement

Re: Battlefront Republic Commando [continued]
Posted: Wed Aug 27, 2014 8:49 am
by Anakin
I'm currently working on new geonosian weapons, because i have nothing to do for the mod anymore. I'm waiting for Nedarb finishing the work on the geonosian unit, and Kingpin finishing the geonosian effect. Glitch is working on new screenshots, but if i finished the geonosian and he hasn't send me the screenshots i'll take my own and release this mod.
You may have seen these pics in the 3d model show thread:
this is the latest texture update. the red arrows show where i want to improve it a bit, but i couldn't get the normal map thing working, so i don't know how to improve the texture at the moment.