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Invisibility
Posted: Sun Jul 25, 2010 2:37 pm
by ArkAngel
alright, I searched under stealth and invisibility but to no avail. I equipped my hero for the CIS side, the bx commando droid, with the bothan's invisibility weapon. I moved the ODF to my ODF folder and mvoed the hud_stealth.msh to my msh folder, but can't find the black.tga and the stealth doesn't work ingame. help?
Re: invisibility
Posted: Sun Jul 25, 2010 3:07 pm
by kinetosimpetus
I don't think Heros can use stealth. Idk about the HUD.
Re: invisibility
Posted: Sun Jul 25, 2010 3:31 pm
by ArkAngel
oh

drats. I'll try making it a normal unit and see if that works then
Re: invisibility
Posted: Sun Jul 25, 2010 5:26 pm
by SAMofBIA
it most likely will
Re: invisibility
Posted: Sun Jul 25, 2010 6:22 pm
by skelltor
no it doesent work for heros the only way it works for heros is in hero assault.
Re: Invisibility
Posted: Mon Jul 26, 2010 6:56 am
by lucasfart
Check out syths bounty hunters. One of them has a disguise kit, which is basically invisibility. I'm not sure if it works as a hero, but i can't see why not.
Re: Invisibility
Posted: Mon Jul 26, 2010 9:16 am
by Xavious
lucasfart wrote:Check out syths bounty hunters. One of them has a disguise kit, which is basically invisibility. I'm not sure if it works as a hero, but i can't see why not.
If you want the disguise kit, you don't have to download anything.
Xavious wrote:All you need for the disguise kit is this odf file:
all_weap_inf_disguise.odf
Code: Select all
[WeaponClass]
ClassLabel = "disguise"
[Properties]
Label = "Disguise Kit"
HUDTag = "hud_stealth"
GeometryName = ""
DisguiseOwnerModel = ""
RoundsPerClip = 0
AnimationBank = "tool"
Re: Invisibility
Posted: Mon Jul 26, 2010 12:31 pm
by ArkAngel
oh I just decided to make a non-hero stealth oriented class, but thanks for the suggestion
