Problem with the westar-34 blaster pistols.
Posted: Thu Oct 16, 2014 4:57 pm
by Indytotof
Hello modders and mappers, here is Indytotof !
I've a little problem with the westar-34 dual blaster pistols that come with the BFX assets.
They appears correctly with Jango Fett but when I used them with Cad Bane, only one appear, the second is nowhere to be found....
Here is the .odf files:
Thanks to help fix this.
I've a little problem with the westar-34 dual blaster pistols that come with the BFX assets.
They appears correctly with Jango Fett but when I used them with Cad Bane, only one appear, the second is nowhere to be found....
Here is the .odf files:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_jango.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
//ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "cis_inf_jango"
GeometryLowRes = "cis_inf_jangofett_low1"
FirstPerson = "cis\cisfett;cis_1st_jangofett"
ForceMode = 1
RecoverFromTumble = 1
AnimationName = "jango"
//-------------------JET JUMP--------------------//
//AISizeType = "HOVER"
JetJump = "17.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "60.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.05" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.06" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.1" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
//-----------------END JET JUMP------------------//
WEAPONSECTION = 1
WeaponName1 = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_wrist_dart"
WeaponAmmo = 0
WeaponChannel = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_jango_spawn"
SndHeroDefeated = "hero_jango_exhausted"
SndHeroKiller = "hero_jango_exhausted"
VOSound = "hero_jango_AcquiredTarget AcquiredTarget"
VOSound = "hero_jango_KillingSpree4 KillingSpree4"
VOUnitType = 197
SoldierMusic = "cis_hero_Jango_lp"
VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
HurtSound = "jango_inf_com_chatter_wound"
DeathSound = "jango_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"[/code]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_jango.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
//ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "cis_inf_jango"
GeometryLowRes = "cis_inf_jangofett_low1"
FirstPerson = "cis\cisfett;cis_1st_jangofett"
ForceMode = 1
RecoverFromTumble = 1
AnimationName = "jango"
//-------------------JET JUMP--------------------//
//AISizeType = "HOVER"
JetJump = "17.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "60.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.05" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.06" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.1" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
//-----------------END JET JUMP------------------//
WEAPONSECTION = 1
WeaponName1 = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_wrist_dart"
WeaponAmmo = 0
WeaponChannel = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_jango_spawn"
SndHeroDefeated = "hero_jango_exhausted"
SndHeroKiller = "hero_jango_exhausted"
VOSound = "hero_jango_AcquiredTarget AcquiredTarget"
VOSound = "hero_jango_KillingSpree4 KillingSpree4"
VOUnitType = 197
SoldierMusic = "cis_hero_Jango_lp"
VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
HurtSound = "jango_inf_com_chatter_wound"
DeathSound = "jango_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"[/code]
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_Cad_Bane.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
GeometryName = "cis_inf_Cad_Bane"
GeometryLowRes = "cis_inf_Cad_Bane"
FirstPerson = "cis\cisfett;cis_1st_jangofett"
ClothODF = "cis_inf_Cad_Bane_coat"
ForceMode = 1
RecoverFromTumble = 1
AnimationName = "jango"
WEAPONSECTION = 1
WeaponName = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_award_shotgun"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "cis_weap_inf_buff_damage"
WeaponAmmo = 0
WeaponChannel = 1[/code]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_Cad_Bane.msh"
[Properties]
AISizeType = "HOVER"
MaxHealth = 1500.0
GeometryName = "cis_inf_Cad_Bane"
GeometryLowRes = "cis_inf_Cad_Bane"
FirstPerson = "cis\cisfett;cis_1st_jangofett"
ClothODF = "cis_inf_Cad_Bane_coat"
ForceMode = 1
RecoverFromTumble = 1
AnimationName = "jango"
WEAPONSECTION = 1
WeaponName = "cis_weap_WESTAR-34_Blaster_Pistol"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_award_shotgun"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_hero_flamethrower"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "cis_weap_inf_buff_damage"
WeaponAmmo = 0
WeaponChannel = 1[/code]
Hidden/Spoiler:
[code][WeaponClass]
ClassParent = "com_weap_award_pistol"
GeometryName = "westar34.msh"
[Properties]
GeometryName = "westar34"
HighResGeometry = "westar34"
OrdnanceName = "cis_weap_westar_ord"
HeatPerShot = "0.15"
AnimationBank = "pistol"
TargetVehicle = "1"
TargetBuilding = "1"
AITargetVehicle = 0
AITargetBuilding = 0
ShotDelay = "0.05"
ShotsPerSalvo = "1"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.65"
ShotPatternPitchYaw = "0.0 0.65"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "no_muzzle_flash"
FlashColor = "0 0 0 0"
FlashLength = 0.0
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "cis_weap_inf_droideka_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
//ReloadSound = "cis_weap_inf_pistol_reload"
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"[/code]
ClassParent = "com_weap_award_pistol"
GeometryName = "westar34.msh"
[Properties]
GeometryName = "westar34"
HighResGeometry = "westar34"
OrdnanceName = "cis_weap_westar_ord"
HeatPerShot = "0.15"
AnimationBank = "pistol"
TargetVehicle = "1"
TargetBuilding = "1"
AITargetVehicle = 0
AITargetBuilding = 0
ShotDelay = "0.05"
ShotsPerSalvo = "1"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.65"
ShotPatternPitchYaw = "0.0 0.65"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "no_muzzle_flash"
FlashColor = "0 0 0 0"
FlashLength = 0.0
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "cis_weap_inf_droideka_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
//ReloadSound = "cis_weap_inf_pistol_reload"
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"[/code]