4 Questions
Posted: Sun Mar 08, 2009 8:28 pm
1) How do I make a CTF objective in Campaign? I have tried at least a half-dozen times, but I can't get it to work.
2) (Fixed) I'm trying to make an Imperial Commando using the Scout trooper Geometry with a different skin. But I want to keep the Scout as well. First I tried OverrideTexture, but that didn't work. I tried making a new side with just a Commando ODF, and Scout MSH and a new imp_inf_scout.tga. The Commando works fine, but my Scout Trooper somehow uses the skin from my new side as well. How can I fix this?
3) I'm making a EMP grenade but the sound won't work. I copied the Thermal Detonator ODF stuff and changed the SoundProperty of the explosion ODF to "force_lightning_fire". That same sound works as the FireSound of the Arc Caster, but it doesn't work in the EMP grenade. Why not, and is there a way to make it work?
4) The secondary weapons' names of my classes don't show up at the spawn screen. How can I make them show up?
Please say which one you are answering. Thanks!
2) (Fixed) I'm trying to make an Imperial Commando using the Scout trooper Geometry with a different skin. But I want to keep the Scout as well. First I tried OverrideTexture, but that didn't work. I tried making a new side with just a Commando ODF, and Scout MSH and a new imp_inf_scout.tga. The Commando works fine, but my Scout Trooper somehow uses the skin from my new side as well. How can I fix this?
3) I'm making a EMP grenade but the sound won't work. I copied the Thermal Detonator ODF stuff and changed the SoundProperty of the explosion ODF to "force_lightning_fire". That same sound works as the FireSound of the Arc Caster, but it doesn't work in the EMP grenade. Why not, and is there a way to make it work?
4) The secondary weapons' names of my classes don't show up at the spawn screen. How can I make them show up?
Please say which one you are answering. Thanks!