Bend geometry without stretching texture? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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obiboba3po
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Bend geometry without stretching texture? [Solved]

Post by obiboba3po »

okay ill put it simply, what can you do to prevent this from happening when you transform an object/polygons? thanks
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AceMastermind
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Re: Stretched textures-ugh!

Post by AceMastermind »

obiboba3po wrote:...what can you do to prevent this from happening when you transform an object/polygons?
For starters you could wait until you're done making the model before you texture it. :)
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Re: Stretched textures-ugh!

Post by obiboba3po »

lol it is finished, i can show you it but i want to make a "turn" piece of this hallway im working on, but i also wanna keep the same texture

edit: here it is in a wireframe, how would i make that turn at 90 degrees, and keep the texture im using?
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Caleb1117
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Re: Stretched textures-ugh!

Post by Caleb1117 »

In the texture editor there should be a Freeze option, under Edit I think. Try it.
obiboba3po
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Re: Stretched textures-ugh!

Post by obiboba3po »

alright i solved this, with fragme!'s help agian, what i did was make the object really long, subdivide, then i froze translations and bent.
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Re: Stretched textures-ugh!

Post by AceMastermind »

Your solution seems odd for your topic subject, were you asking how to prevent stretched textures or how to bend geometry? :?
obiboba3po
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Re: Stretched textures-ugh!

Post by obiboba3po »

i was sorta asking both. i wanted to know how i could bend something without stretching the texture at the same time, which i learned how to do from fragme :)
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